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eden/src/common/zbic_compression.cpp
T

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1.2 KiB
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include <cstring>
#include "common/zbic_compression.h"
#include "common/zstd.h"
namespace Common::Compression {
bool IsZBIC(const void* src, size_t src_size) {
if (!src || src_size < 4) {
return false;
}
u32 magic = 0;
std::memcpy(&magic, src, sizeof(u32));
return magic == ZSTD_MAGICNUMBER; // 0x4349425A ("ZBIC")
}
int DecompressDataZBIC(void* dst, size_t dst_size, const void* src, size_t src_size) {
if (!dst || !src || dst_size == 0 || src_size == 0) {
return -1;
}
const size_t res = ZSTD_decompress(dst, dst_size, src, src_size);
if (ZSTD_isError(res)) {
return -1;
}
return static_cast<int>(res);
}
std::vector<u8> DecompressDataZBIC(std::span<const u8> compressed, std::size_t uncompressed_size) {
std::vector<u8> uncompressed(uncompressed_size);
const int r = DecompressDataZBIC(uncompressed.data(), uncompressed_size, compressed.data(), compressed.size());
if (r <= 0) {
return {};
}
if (static_cast<size_t>(r) < uncompressed_size) {
uncompressed.resize(static_cast<size_t>(r));
}
return uncompressed;
}
} // namespace Common::Compression