Files
eden/src/yuzu/configuration/configure_input_advanced.cpp
T
smiRaphi 4a833e7206 [desktop] port IR Camera to Qt6 & fix camera saving on windows (#3630)
The camera was previously saved without escaping the name which made the values unusable after a settings load, for whatever reason replacing the backslashes when saving with / doesn't work but replacing them with | does.

Also note that the OBS virtual cam (and any other cameras that only have directshow drivers) won't work because Qt6 dropped support for that and the ffmpeg backend doesn't seem to support it either.

Closes #3468

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3630
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: smiRaphi <neogt404@gmail.com>
Co-committed-by: smiRaphi <neogt404@gmail.com>
2026-02-28 01:06:59 +01:00

209 lines
9.0 KiB
C++

// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <QColorDialog>
#include "common/settings.h"
#include "core/core.h"
#include "hid_core/frontend/emulated_controller.h"
#include "hid_core/hid_core.h"
#include "ui_configure_input_advanced.h"
#include "qt_common/qt_compat.h"
#include "yuzu/configuration/configure_input_advanced.h"
ConfigureInputAdvanced::ConfigureInputAdvanced(Core::HID::HIDCore& hid_core_, QWidget* parent)
: QWidget(parent), ui(std::make_unique<Ui::ConfigureInputAdvanced>()), hid_core{hid_core_} {
ui->setupUi(this);
controllers_color_buttons = {{
{
ui->player1_left_body_button,
ui->player1_left_buttons_button,
ui->player1_right_body_button,
ui->player1_right_buttons_button,
},
{
ui->player2_left_body_button,
ui->player2_left_buttons_button,
ui->player2_right_body_button,
ui->player2_right_buttons_button,
},
{
ui->player3_left_body_button,
ui->player3_left_buttons_button,
ui->player3_right_body_button,
ui->player3_right_buttons_button,
},
{
ui->player4_left_body_button,
ui->player4_left_buttons_button,
ui->player4_right_body_button,
ui->player4_right_buttons_button,
},
{
ui->player5_left_body_button,
ui->player5_left_buttons_button,
ui->player5_right_body_button,
ui->player5_right_buttons_button,
},
{
ui->player6_left_body_button,
ui->player6_left_buttons_button,
ui->player6_right_body_button,
ui->player6_right_buttons_button,
},
{
ui->player7_left_body_button,
ui->player7_left_buttons_button,
ui->player7_right_body_button,
ui->player7_right_buttons_button,
},
{
ui->player8_left_body_button,
ui->player8_left_buttons_button,
ui->player8_right_body_button,
ui->player8_right_buttons_button,
},
}};
for (std::size_t player_idx = 0; player_idx < controllers_color_buttons.size(); ++player_idx) {
auto& color_buttons = controllers_color_buttons[player_idx];
for (std::size_t button_idx = 0; button_idx < color_buttons.size(); ++button_idx) {
connect(color_buttons[button_idx], &QPushButton::clicked, this,
[this, player_idx, button_idx] {
OnControllerButtonClick(player_idx, button_idx);
});
}
}
connect(ui->mouse_enabled, &QCheckBox::STATE_CHANGED, this,
&ConfigureInputAdvanced::UpdateUIEnabled);
connect(ui->debug_enabled, &QCheckBox::STATE_CHANGED, this,
&ConfigureInputAdvanced::UpdateUIEnabled);
connect(ui->touchscreen_enabled, &QCheckBox::STATE_CHANGED, this,
&ConfigureInputAdvanced::UpdateUIEnabled);
connect(ui->enable_ring_controller, &QCheckBox::STATE_CHANGED, this,
&ConfigureInputAdvanced::UpdateUIEnabled);
connect(ui->debug_configure, &QPushButton::clicked, this,
[this] { CallDebugControllerDialog(); });
connect(ui->touchscreen_advanced, &QPushButton::clicked, this,
[this] { CallTouchscreenConfigDialog(); });
connect(ui->buttonMotionTouch, &QPushButton::clicked, this,
[this] { CallMotionTouchConfigDialog(); });
connect(ui->ring_controller_configure, &QPushButton::clicked, this,
[this] { CallRingControllerDialog(); });
connect(ui->camera_configure, &QPushButton::clicked, this, [this] { CallCameraDialog(); });
#ifndef _WIN32
ui->enable_raw_input->setVisible(false);
#endif
LoadConfiguration();
}
ConfigureInputAdvanced::~ConfigureInputAdvanced() = default;
void ConfigureInputAdvanced::OnControllerButtonClick(std::size_t player_idx,
std::size_t button_idx) {
const QColor new_bg_color = QColorDialog::getColor(controllers_colors[player_idx][button_idx]);
if (!new_bg_color.isValid()) {
return;
}
controllers_colors[player_idx][button_idx] = new_bg_color;
controllers_color_buttons[player_idx][button_idx]->setStyleSheet(
QStringLiteral("background-color: %1; min-width: 60px;")
.arg(controllers_colors[player_idx][button_idx].name()));
}
void ConfigureInputAdvanced::ApplyConfiguration() {
for (std::size_t player_idx = 0; player_idx < controllers_color_buttons.size(); ++player_idx) {
auto& player = Settings::values.players.GetValue()[player_idx];
std::array<u32, 4> colors{};
std::transform(controllers_colors[player_idx].begin(), controllers_colors[player_idx].end(),
colors.begin(), [](QColor color) { return color.rgb(); });
player.body_color_left = colors[0];
player.button_color_left = colors[1];
player.body_color_right = colors[2];
player.button_color_right = colors[3];
hid_core.GetEmulatedControllerByIndex(player_idx)->ReloadColorsFromSettings();
}
Settings::values.debug_pad_enabled = ui->debug_enabled->isChecked();
Settings::values.mouse_enabled = ui->mouse_enabled->isChecked();
Settings::values.keyboard_enabled = ui->keyboard_enabled->isChecked();
Settings::values.emulate_analog_keyboard = ui->emulate_analog_keyboard->isChecked();
Settings::values.touchscreen.enabled = ui->touchscreen_enabled->isChecked();
Settings::values.enable_raw_input = ui->enable_raw_input->isChecked();
Settings::values.enable_udp_controller = ui->enable_udp_controller->isChecked();
Settings::values.controller_navigation = ui->controller_navigation->isChecked();
Settings::values.enable_ring_controller = ui->enable_ring_controller->isChecked();
Settings::values.enable_ir_sensor = ui->enable_ir_sensor->isChecked();
Settings::values.enable_joycon_driver = ui->enable_joycon_driver->isChecked();
Settings::values.enable_procon_driver = ui->enable_procon_driver->isChecked();
Settings::values.random_amiibo_id = ui->random_amiibo_id->isChecked();
}
void ConfigureInputAdvanced::LoadConfiguration() {
for (std::size_t player_idx = 0; player_idx < controllers_color_buttons.size(); ++player_idx) {
auto& player = Settings::values.players.GetValue()[player_idx];
std::array<u32, 4> colors = {
player.body_color_left,
player.button_color_left,
player.body_color_right,
player.button_color_right,
};
std::transform(colors.begin(), colors.end(), controllers_colors[player_idx].begin(),
[](u32 rgb) { return QColor::fromRgb(rgb); });
for (std::size_t button_idx = 0; button_idx < colors.size(); ++button_idx) {
controllers_color_buttons[player_idx][button_idx]->setStyleSheet(
QStringLiteral("background-color: %1; min-width: 60px;")
.arg(controllers_colors[player_idx][button_idx].name()));
}
}
ui->debug_enabled->setChecked(Settings::values.debug_pad_enabled.GetValue());
ui->mouse_enabled->setChecked(Settings::values.mouse_enabled.GetValue());
ui->keyboard_enabled->setChecked(Settings::values.keyboard_enabled.GetValue());
ui->emulate_analog_keyboard->setChecked(Settings::values.emulate_analog_keyboard.GetValue());
ui->touchscreen_enabled->setChecked(Settings::values.touchscreen.enabled);
ui->enable_raw_input->setChecked(Settings::values.enable_raw_input.GetValue());
ui->enable_udp_controller->setChecked(Settings::values.enable_udp_controller.GetValue());
ui->controller_navigation->setChecked(Settings::values.controller_navigation.GetValue());
ui->enable_ring_controller->setChecked(Settings::values.enable_ring_controller.GetValue());
ui->enable_ir_sensor->setChecked(Settings::values.enable_ir_sensor.GetValue());
ui->enable_joycon_driver->setChecked(Settings::values.enable_joycon_driver.GetValue());
ui->enable_procon_driver->setChecked(Settings::values.enable_procon_driver.GetValue());
ui->random_amiibo_id->setChecked(Settings::values.random_amiibo_id.GetValue());
UpdateUIEnabled();
}
void ConfigureInputAdvanced::changeEvent(QEvent* event) {
if (event->type() == QEvent::LanguageChange) {
RetranslateUI();
}
QWidget::changeEvent(event);
}
void ConfigureInputAdvanced::RetranslateUI() {
ui->retranslateUi(this);
}
void ConfigureInputAdvanced::UpdateUIEnabled() {
ui->debug_configure->setEnabled(ui->debug_enabled->isChecked());
ui->touchscreen_advanced->setEnabled(ui->touchscreen_enabled->isChecked());
ui->ring_controller_configure->setEnabled(ui->enable_ring_controller->isChecked());
#if !defined(YUZU_USE_QT_MULTIMEDIA)
ui->enable_ir_sensor->setEnabled(false);
ui->camera_configure->setEnabled(false);
#endif
}