Files
eden/src/core/hle/service/am/applet.cpp
T
Maufeat f58097e814 [hle,display,overlay,starter,hid] add overlay functions, starter applet (initially), HID handheld for system applets and fw21 stubs (#3080)
Adds fully functional overlay display.
- Enable Overlay Applet via "View" -> "Enable Overlay Display Applet"
- Open the overlay by pressing the home button for over 1s
- Can adjust volume
- Can toggle airplane mode (if on WiFi, maybe if overlay is enabled pretend to be on WiFi?)
- Future TODO(?): Adjust Brightness implementation for host system
- Inputs are properly registered. e.g. if overlay open, application does not register inputs.

You can control volume and airplane mode outside of the emulator window

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3080
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2025-11-27 19:46:41 +01:00

83 lines
3.0 KiB
C++

// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator
// Project// SPDX-License-Identifier: GPL-2.0-or-later
#include "core/core.h"
#include "core/hle/service/am/applet.h"
#include "core/hle/service/am/applet_manager.h"
namespace Service::AM {
Applet::Applet(Core::System& system, std::unique_ptr<Process> process_, bool is_application)
: context(system, "Applet"), lifecycle_manager(system, context, is_application),
process(std::move(process_)), hid_registration(system, *process), overlay_event(context),
gpu_error_detected_event(context), friend_invitation_storage_channel_event(context),
notification_storage_channel_event(context), health_warning_disappeared_system_event(context),
unknown_event(context), acquired_sleep_lock_event(context), pop_from_general_channel_event(context),
library_applet_launchable_event(context), accumulated_suspended_tick_changed_event(context),
sleep_lock_event(context), state_changed_event(context) {
aruid.pid = process->GetProcessId();
program_id = process->GetProgramId();
}
Applet::~Applet() = default;
void Applet::UpdateSuspensionStateLocked(bool force_message) {
// Remove any forced resumption.
lifecycle_manager.RemoveForceResumeIfPossible();
const bool update_requested_focus_state = lifecycle_manager.UpdateRequestedFocusState();
const bool curr_activity_runnable = lifecycle_manager.IsRunnable();
const bool prev_activity_runnable = is_activity_runnable;
const bool was_changed = curr_activity_runnable != prev_activity_runnable;
if (was_changed) {
if (curr_activity_runnable) {
process->Suspend(false);
} else {
process->Suspend(true);
lifecycle_manager.RequestResumeNotification();
}
is_activity_runnable = curr_activity_runnable;
}
if (lifecycle_manager.GetForcedSuspend()) {
// TODO: why is this allowed?
return;
}
// Signal if the focus state was changed or the process state was changed.
if (update_requested_focus_state || was_changed || force_message) {
lifecycle_manager.SignalSystemEventIfNeeded();
}
}
void Applet::SetInteractibleLocked(bool interactible) {
if (is_interactible == interactible) {
return;
}
is_interactible = interactible;
const bool exit_requested = lifecycle_manager.GetExitRequested();
const bool input_enabled = interactible && !exit_requested;
if (applet_id == AppletId::OverlayDisplay || applet_id == AppletId::Application) {
LOG_DEBUG(Service_AM, "called, applet={} interactible={} exit_requested={} input_enabled={} overlay_in_foreground={}",
static_cast<u32>(applet_id), interactible, exit_requested, input_enabled, overlay_in_foreground);
}
hid_registration.EnableAppletToGetInput(input_enabled);
}
void Applet::OnProcessTerminatedLocked() {
is_completed = true;
state_changed_event.Signal();
}
} // namespace Service::AM