mirror of
https://git.eden-emu.dev/eden-emu/eden.git
synced 2026-08-18 22:23:35 +00:00
2000fdfb7b
Pretty much self explanatory, own implementation based on LSFG-VK available with some additional reverse engineer work for the actual use of shaders inside Lossless.dll, we don't store/ bundle any tools that bypass security and self ownership: to use this feature is required to own your own copy of Lossless Scaling and I encourage to support developers behind this work. Special thanks: 1.- THS - Original developer behind Lossless Scaling 2.- PancakeTAS - Developer behind LSFG-VK 3.- The Big Smolio The Sleeper (@gidoly) Co-authored-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4263
43 lines
1.1 KiB
C++
43 lines
1.1 KiB
C++
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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// yuzu data directories
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#define EDEN_DIR "eden"
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#define PORTABLE_DIR "user"
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// Sub-directories contained within a yuzu data directory
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#define AMIIBO_DIR "amiibo"
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#define CACHE_DIR "cache"
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#define CONFIG_DIR "config"
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#define CRASH_DUMPS_DIR "crash_dumps"
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#define DUMP_DIR "dump"
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#define KEYS_DIR "keys"
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#define LOAD_DIR "load"
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#define LOG_DIR "log"
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#define LOSSLESS_DIR "lossless"
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#define NAND_DIR "nand"
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#define PLAY_TIME_DIR "play_time"
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#define SCREENSHOTS_DIR "screenshots"
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#define SDMC_DIR "sdmc"
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#define SHADER_DIR "shader"
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#define TAS_DIR "tas"
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#define ICONS_DIR "icons"
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// Compatibility with other emulators
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#define CITRON_DIR "citron"
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#define SUDACHI_DIR "sudachi"
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#define YUZU_DIR "yuzu"
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#define SUYU_DIR "suyu"
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#define RYUJINX_DIR "Ryujinx"
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// yuzu-specific files
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#define LOG_FILE "eden_log.txt"
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#define LOSSLESS_DLL_FILE "Lossless.dll"
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#define LOSSLESS_CACHE_FILE "lsfg_spirv.cache"
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