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eden/src/common/page_table.cpp
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Exverge 5f142c7926 [common/core/dynarmic] Optimize page table allocations (#4219)
Reduces the page entries from 32 bytes to 8 and rewrites `VirtualBuffer` to be more efficient in memory usage and specifically for large zero regions.

The page table will now only reserve 1GiB instead of 4GiB and of this memory it should only use at most ~8MiB.

This PR has the side effect of using Eden on Windows on low memory systems much more plausible since it would previously require ~10GiB of committable memory at front (despite using ~5-6 at most, inadvertently stalling other processes) where as now it should only require around the amount that it'll actually use.

Co-authored-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4219
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: lizzie <lizzie@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-09-09 21:35:49 +02:00

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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/page_table.h"
#include "common/scope_exit.h"
namespace Common {
PageTable::PageTable() = default;
PageTable::~PageTable() noexcept = default;
void PageTable::Resize(std::size_t address_space_width_in_bits, std::size_t page_bits) {
auto const num_page_table_entries = 1ULL << (address_space_width_in_bits - page_bits);
entries.ResizeAndClear(num_page_table_entries);
current_address_space_width_in_bits = address_space_width_in_bits;
current_page_bits = page_bits;
}
} // namespace Common