Files
eden/src/video_core
Morph 237d4bb1c5 gl_shader_cache: Use std::max() for determining num_workers
Does not allocate more threads than available in the host system for boot-time shader compilation and always allocates at least 1 thread if hardware_concurrency() returns 0.
2020-08-12 09:23:34 -04:00
..
2020-07-21 00:57:25 -04:00
2020-07-17 14:24:57 +10:00
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2020-07-17 14:24:57 +10:00