Files
eden/src/hid_core/hid_core.h
T
lizzie 3aa0d46259 [video_core, hle] remove redundant parent references in system structs (#3908)
reworked a bit to remove references of parent objects and instead pass as arguments to methods to prevent useless reloads

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Co-authored-by: maufeat <sahyno1996@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3908
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
2026-06-23 06:31:25 +02:00

97 lines
2.9 KiB
C++

// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include "common/common_funcs.h"
#include "hid_core/hid_types.h"
namespace Kernel {
class KernelCore;
}
namespace Core::HID {
class EmulatedConsole;
class EmulatedController;
class EmulatedDevices;
} // namespace Core::HID
namespace Core::HID {
class HIDCore {
public:
explicit HIDCore(Kernel::KernelCore& kernel);
~HIDCore();
YUZU_NON_COPYABLE(HIDCore);
YUZU_NON_MOVEABLE(HIDCore);
EmulatedController* GetEmulatedController(NpadIdType npad_id_type);
const EmulatedController* GetEmulatedController(NpadIdType npad_id_type) const;
EmulatedController* GetEmulatedControllerByIndex(std::size_t index);
const EmulatedController* GetEmulatedControllerByIndex(std::size_t index) const;
EmulatedConsole* GetEmulatedConsole();
const EmulatedConsole* GetEmulatedConsole() const;
EmulatedDevices* GetEmulatedDevices();
const EmulatedDevices* GetEmulatedDevices() const;
void SetSupportedStyleTag(NpadStyleTag style_tag);
NpadStyleTag GetSupportedStyleTag() const;
/// Counts the connected players from P1-P8
s8 GetPlayerCount() const;
/// Returns the first connected npad id
NpadIdType GetFirstNpadId() const;
/// Returns the first disconnected npad id
NpadIdType GetFirstDisconnectedNpadId() const;
/// Sets the npad id of the last active controller
void SetLastActiveController(NpadIdType npad_id);
/// Returns the npad id of the last controller that pushed a button
NpadIdType GetLastActiveController() const;
/// Sets all emulated controllers into configuring mode.
void EnableAllControllerConfiguration();
/// Sets all emulated controllers into normal mode.
void DisableAllControllerConfiguration();
/// Reloads all input devices from settings
void ReloadInputDevices();
/// Removes all callbacks from input common
void UnloadInputDevices();
/// Number of emulated controllers
static constexpr std::size_t available_controllers{10};
std::unique_ptr<EmulatedController> player_1;
std::unique_ptr<EmulatedController> player_2;
std::unique_ptr<EmulatedController> player_3;
std::unique_ptr<EmulatedController> player_4;
std::unique_ptr<EmulatedController> player_5;
std::unique_ptr<EmulatedController> player_6;
std::unique_ptr<EmulatedController> player_7;
std::unique_ptr<EmulatedController> player_8;
std::unique_ptr<EmulatedController> other;
std::unique_ptr<EmulatedController> handheld;
std::unique_ptr<EmulatedConsole> console;
std::unique_ptr<EmulatedDevices> devices;
Kernel::KernelCore& kernel;
NpadStyleTag supported_style_tag{NpadStyleSet::All};
NpadIdType last_active_controller{NpadIdType::Handheld};
};
} // namespace Core::HID