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54 lines
1.6 KiB
C++
54 lines
1.6 KiB
C++
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <span>
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#include <vector>
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#include "common/common_types.h"
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#include "common/math_util.h"
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#include "core/hle/service/nvnflinger/buffer_transform_flags.h"
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#include "core/hle/service/nvnflinger/hwc_layer.h"
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#include "core/hle/service/nvnflinger/pixel_format.h"
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#include "core/hle/service/nvnflinger/ui/fence.h"
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namespace Tegra {
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enum class BlendMode {
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Opaque,
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Premultiplied,
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Coverage,
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};
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/**
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* Struct describing framebuffer configuration
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*/
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struct FramebufferConfig {
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DAddr address{};
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u32 offset{};
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u32 width{};
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u32 height{};
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u32 stride{};
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Service::android::PixelFormat pixel_format{};
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Service::android::BufferTransformFlags transform_flags{};
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Common::Rectangle<int> crop_rect{};
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BlendMode blending{};
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u32 layer_stack_mask{Service::Nvnflinger::DefaultLayerStackMask};
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};
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Common::Rectangle<f32> NormalizeCrop(const FramebufferConfig& framebuffer, u32 texture_width,
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u32 texture_height);
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/**
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* Returns the subset of layers belonging to a stack.
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*/
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std::span<const FramebufferConfig> FilterLayerStack(std::span<const FramebufferConfig> layers,
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Service::Nvnflinger::LayerStackId stack,
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std::vector<FramebufferConfig>& scratch);
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} // namespace Tegra
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