Files
eden/src/audio_core/renderer/system_manager.h
T
lizzie d1ac5b2e50 [qt_common, core, audio] remove duplicate string literal definitions, inline SystemManager::threadfunc, increase latency of audio shutdown (#3030)
Very small code cleanup, also remove `[[unlikely]]` because it doesn't matter + increase latency of audio render when shutting down

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3030
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-17 22:37:45 +01:00

89 lines
2.2 KiB
C++

// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <list>
#include <memory>
#include <mutex>
#include <optional>
#include <thread>
#include "audio_core/renderer/system.h"
namespace Core {
namespace Timing {
struct EventType;
}
class System;
} // namespace Core
namespace AudioCore::ADSP {
class ADSP;
namespace AudioRenderer {
class AudioRenderer;
} // namespace AudioRenderer
} // namespace AudioCore::ADSP
namespace AudioCore::Renderer {
/**
* Manages all audio renderers, responsible for triggering command list generation and signalling
* the ADSP.
*/
class SystemManager {
public:
explicit SystemManager(Core::System& core);
~SystemManager();
/**
* Initialize the system manager, called when any system is registered.
*
* @return True if successfully initialized, otherwise false.
*/
void InitializeUnsafe();
/**
* Stop the system manager.
*/
void Stop();
/**
* Add an audio render system to the manager.
* The manager does not own the system, so do not free it without calling Remove.
*
* @param system - The system to add.
* @return True if successfully added, otherwise false.
*/
bool Add(System& system);
/**
* Remove an audio render system from the manager.
*
* @param system - The system to remove.
* @return True if successfully removed, otherwise false.
*/
bool Remove(System& system);
private:
/// Core system
Core::System& core;
/// List of pointers to managed systems
std::list<System*> systems{};
/// Main worker thread for generating command lists
std::jthread thread;
/// Mutex for the systems
std::mutex mutex1{};
/// Mutex for adding/removing systems
std::mutex mutex2{};
/// Is the system manager thread active?
std::atomic<bool> active{};
/// Reference to the ADSP's AudioRenderer for communication
::AudioCore::ADSP::AudioRenderer::AudioRenderer& audio_renderer;
};
} // namespace AudioCore::Renderer