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d3550c4571
Now "POKEMON" and "pokemon" are the same, and search's no longer case sensitive. Maybe we could transliterate? But that would require icu which is a bit overkill. Main point is to be able to search "Pokemon" (accent on 'e') without actually typing the accent https://unicode.org/reports/tr15/ Signed-off-by: lizzie <lizzie@eden-emu.dev> - [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions). - [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md) - [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability. ------------------- Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4380 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
41 lines
1.6 KiB
C++
41 lines
1.6 KiB
C++
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#pragma once
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#include <QStandardItem>
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#include <QStringList>
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#include "qt_common/game_list/game_list_p.h"
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namespace Yuzu {
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inline bool ContainsAllWords(const QString& haystack, const QString& userinput) {
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const QStringList userinput_split = userinput.split(QLatin1Char{' '}, Qt::SkipEmptyParts);
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return std::all_of(userinput_split.begin(), userinput_split.end(), [&haystack](const QString& s) {
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return haystack.contains(s);
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});
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}
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inline bool FilterMatches(const QString& filter, const QStandardItem* item) {
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if (filter.isEmpty())
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return true;
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auto const sluggify = [](const QString& s) {
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QString o(s.normalized(QString::NormalizationForm_D).toLower());
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return o.replace(QRegularExpression(QStringLiteral("[^a-z\\s]")), QStringLiteral(""));
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};
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const auto norm_filter = sluggify(filter);
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const auto program_id = item->data(GameListItemPath::ProgramIdRole).toULongLong();
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const QString file_path = sluggify(item->data(GameListItemPath::FullPathRole).toString());
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const QString file_title = sluggify(item->data(GameListItemPath::TitleRole).toString());
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const QString file_program_id = QStringLiteral("%1").arg(program_id, 16, 16, QLatin1Char{'0'});
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const QString file_name = sluggify(file_path.mid(file_path.lastIndexOf(QLatin1Char{'/'}) + 1) + QLatin1Char{' '} + file_title);
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return (ContainsAllWords(file_name, norm_filter)
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|| ContainsAllWords(file_title, norm_filter))
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|| (file_program_id.size() == 16 && file_program_id.contains(norm_filter));
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}
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} // namespace Yuzu
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