Files
eden/src/yuzu/game/carousel.cpp
T
crueter 39be450fa3 [desktop] Add basic carousel view (#4112)
Adds a basic carousel view, or essentially a horizontal list a la Android/Qt Quick.

Lacks a lot of niceties like autoscroll, smooth shifts, etc. Will work on those later

Also fixed a bug introduced recently that capped game icon size to 8 at the low end, breaking the None option

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4112
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
2026-06-22 21:04:47 +02:00

108 lines
3.0 KiB
C++

// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include "qt_common/config/uisettings.h"
#include "qt_common/game_list/model.h"
#include "yuzu/game/common.h"
#include "yuzu/game/game_card.h"
#include "yuzu/game/carousel.h"
GameCarousel::GameCarousel(QWidget* parent) : QListView{parent} {
m_gameCard = new GameCard(this);
setItemDelegate(m_gameCard);
setViewMode(QListView::IconMode);
setMovement(QListView::Static);
setUniformItemSizes(true);
setSelectionMode(QAbstractItemView::SingleSelection);
setVerticalScrollMode(QAbstractItemView::ScrollPerPixel);
setHorizontalScrollMode(QAbstractItemView::ScrollPerPixel);
setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
setEditTriggers(QAbstractItemView::NoEditTriggers);
setContextMenuPolicy(Qt::CustomContextMenu);
setSpacing(10);
setWordWrap(true);
setTextElideMode(Qt::ElideRight);
setFlow(QListView::LeftToRight);
setWrapping(false);
}
void GameCarousel::SetModel(GameListModel* model) {
QListView::setModel(model);
UpdateIconSize();
}
void GameCarousel::ApplyFilter(const QString& edit_filter_text, GameListModel* model) {
int row_count = model->rowCount();
for (int i = 0; i < row_count; ++i) {
QStandardItem* item = model->item(i, 0);
if (!item)
continue;
if (Yuzu::FilterMatches(edit_filter_text, item)) {
setRowHidden(i, false);
} else {
setRowHidden(i, true);
}
}
}
void GameCarousel::UpdateIconSize() {
const u32 icon_size = UISettings::values.game_icon_size.GetValue();
int heightMargin = 0;
int widthMargin = 80;
// TODO(crueter): get rid of this nonsense
if (UISettings::values.show_game_name) {
switch (icon_size) {
case 128:
heightMargin = 65;
break;
case 0:
widthMargin = 120;
heightMargin = 120;
break;
case 64:
heightMargin = 77;
break;
case 32:
case 256:
heightMargin = 81;
break;
}
} else {
widthMargin = 24;
heightMargin = 24;
}
const int min_item_width = icon_size + widthMargin;
const int min_item_height = icon_size + heightMargin;
const int grid_height = std::max(min_item_height, viewport()->height());
QSize content_size(min_item_width, min_item_height);
QSize grid_size(min_item_width, grid_height);
if (gridSize() != grid_size) {
setUpdatesEnabled(false);
setGridSize(grid_size);
m_gameCard->setSize(grid_size, content_size, 0, 0);
setUpdatesEnabled(true);
}
}
QModelIndex GameCarousel::indexAt(const QPoint& point) const {
QModelIndex index = QListView::indexAt(point);
if (!index.isValid())
return {};
if (m_gameCard && !m_gameCard->hitTest(point, index, this, visualRect(index)))
return {};
return index;
}