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https://git.eden-emu.dev/eden-emu/eden.git
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395613b01f
- our logging code was bigger than spdlog itself, why???? just keep it simple - fix issues when logging before logging system is even started - removes the "initialized logging twice" issue - removes uneeded indirection in file logging - uses direct formatting instead of jumping hoopla-around the fmt::format() ressult - code duplication and dead code removal as usual I did explore dup2() but I think it's not worth the hassle I did try `fwopen()` but it's better if things are just kept as-is. there is a lot of noise because I removed a bunch of redundant files on logging and just put everything in one file now normally this wouldn't be a good idea, however consider: the complexity of logging; it's less than 500 lines... does it really need a whole subsystem?!?!?! ITS JUST LOGGING Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3688 Reviewed-by: crueter <crueter@eden-emu.dev> Reviewed-by: DraVee <chimera@dravee.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
32 lines
796 B
C++
32 lines
796 B
C++
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "common/assert.h"
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#include "common/logging.h"
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#include "core/hle/service/nvdrv/nvmemp.h"
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namespace Service::Nvidia {
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NVMEMP::NVMEMP(Core::System& system_) : ServiceFramework{system_, "nvmemp"} {
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static const FunctionInfo functions[] = {
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{0, &NVMEMP::Open, "Open"},
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{1, &NVMEMP::GetAruid, "GetAruid"},
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};
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RegisterHandlers(functions);
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}
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NVMEMP::~NVMEMP() = default;
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void NVMEMP::Open(HLERequestContext& ctx) {
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UNIMPLEMENTED();
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}
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void NVMEMP::GetAruid(HLERequestContext& ctx) {
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UNIMPLEMENTED();
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}
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} // namespace Service::Nvidia
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