Files
eden/src/core/hle/service/nvdrv/nvmemp.cpp
T
lizzie 395613b01f [common/logging] Simplify logging logic and fix issues when logging before system is created (#3688)
- our logging code was bigger than spdlog itself, why???? just keep it simple
- fix issues when logging before logging system is even started
- removes the "initialized logging twice" issue
- removes uneeded indirection in file logging
- uses direct formatting instead of jumping hoopla-around the fmt::format() ressult
- code duplication and dead code removal as usual

I did explore dup2() but I think it's not worth the hassle
I did try `fwopen()` but it's better if things are just kept as-is.

there is a lot of noise because I removed a bunch of redundant files on logging and just put everything in one file

now normally this wouldn't be a good idea, however consider: the complexity of logging; it's less than 500 lines... does it really need a whole subsystem?!?!?! ITS JUST LOGGING

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3688
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: DraVee <chimera@dravee.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-12 18:29:15 +01:00

32 lines
796 B
C++

// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/assert.h"
#include "common/logging.h"
#include "core/hle/service/nvdrv/nvmemp.h"
namespace Service::Nvidia {
NVMEMP::NVMEMP(Core::System& system_) : ServiceFramework{system_, "nvmemp"} {
static const FunctionInfo functions[] = {
{0, &NVMEMP::Open, "Open"},
{1, &NVMEMP::GetAruid, "GetAruid"},
};
RegisterHandlers(functions);
}
NVMEMP::~NVMEMP() = default;
void NVMEMP::Open(HLERequestContext& ctx) {
UNIMPLEMENTED();
}
void NVMEMP::GetAruid(HLERequestContext& ctx) {
UNIMPLEMENTED();
}
} // namespace Service::Nvidia