mirror of
https://git.eden-emu.dev/eden-emu/eden.git
synced 2026-10-01 04:24:21 +00:00
4495d76090
There is a bug on Intel's blob driver where it fails to properly build a vertex array object if it's not bound even after creating it with glCreateVertexArrays. This workaround binds it after creating it to bypass the issue.