Files
eden/src/core/core.cpp
T
Maufeat 54cd5fb8eb [core, hle, video_core, memory] Improve multi-process, display layers, dynamic shader cache and rework overlay (#4238)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

- Dynamic shader cache reloading capability for qlaunch
- Multi-process improvements (thanks to @frank1734), instead of just using the main application we now respect caller process (also did it for HID devices while I was at it)
- Layer stack masks & shared buffer screenshot for video core, added different masks (screenshot, recording, etc.) this was discovered as an issue due to how in qlaunch the transition was not right between applications. May not be perfect but also fixes screenshots while using qlaunch
- Reworked overlay display management (input and visibility) - instead of random numbers as I've previously did, I decided to add an AppletZIndex enum for better readability. Also split capability of input by touch and gamepad.
- etc.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4238
Reviewed-by: Samuel <lizzie@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-08-29 01:04:02 +02:00

1014 lines
31 KiB
C++

// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include <array>
#include <atomic>
#include <memory>
#include <utility>
#include "game_settings.h"
#include "audio_core/audio_core.h"
#include "common/fs/fs.h"
#include "common/logging.h"
#include "common/adpf.h"
#include "common/settings.h"
#include "common/settings_enums.h"
#include "common/string_util.h"
#include "core/arm/exclusive_monitor.h"
#include "core/core.h"
#include "launch_timestamp_cache.h"
#include "core/core_timing.h"
#include "core/cpu_manager.h"
#include "core/debugger/debugger.h"
#include "core/device_memory.h"
#include "core/file_sys/fs_filesystem.h"
#include "core/file_sys/patch_manager.h"
#include "core/file_sys/registered_cache.h"
#include "core/file_sys/romfs_factory.h"
#include "core/file_sys/savedata_factory.h"
#include "core/file_sys/vfs/vfs_concat.h"
#include "core/file_sys/vfs/vfs_real.h"
#include "core/gpu_dirty_memory_manager.h"
#include "core/hle/kernel/k_memory_manager.h"
#include "core/hle/kernel/k_process.h"
#include "core/hle/kernel/k_resource_limit.h"
#include "core/hle/kernel/k_scheduler.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/physical_core.h"
#include "core/hle/service/acc/profile_manager.h"
#include "core/hle/service/am/applet_manager.h"
#include "core/hle/service/am/frontend/applets.h"
#include "core/hle/service/am/process_creation.h"
#include "core/hle/service/apm/apm_controller.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/hle/service/glue/glue_manager.h"
#include "core/hle/service/glue/time/static.h"
#include "core/hle/service/psc/time/static.h"
#include "core/hle/service/psc/time/steady_clock.h"
#include "core/hle/service/psc/time/system_clock.h"
#include "core/hle/service/psc/time/time_zone_service.h"
#include "core/hle/service/service.h"
#include "core/hle/service/services.h"
#include "core/hle/service/set/system_settings_server.h"
#include "core/hle/service/sm/sm.h"
#include "core/internal_network/network.h"
#include "core/loader/loader.h"
#include "core/memory.h"
#include "core/memory/cheat_engine.h"
#include "core/perf_stats.h"
#include "core/reporter.h"
#include "core/tools/freezer.h"
#include "core/tools/renderdoc.h"
#include "hid_core/hid_core.h"
#include "network/network.h"
#include "video_core/host1x/host1x.h"
#include "video_core/renderer_base.h"
#include "video_core/video_core.h"
namespace Core {
FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
const std::string& path) {
// To account for split 00+01+etc files.
std::string dir_name;
std::string filename;
Common::SplitPath(path, &dir_name, &filename, nullptr);
if (filename == "00") {
const auto dir = vfs->OpenDirectory(dir_name, FileSys::OpenMode::Read);
std::vector<FileSys::VirtualFile> concat;
for (u32 i = 0; i < 0x10; ++i) {
const auto file_name = fmt::format("{:02X}", i);
auto next = dir->GetFile(file_name);
if (next != nullptr) {
concat.push_back(std::move(next));
} else {
next = dir->GetFile(file_name);
if (next == nullptr) {
break;
}
concat.push_back(std::move(next));
}
}
return FileSys::ConcatenatedVfsFile::MakeConcatenatedFile(dir->GetName(),
std::move(concat));
}
if (Common::FS::IsDir(path)) {
return vfs->OpenFile(path + "/main", FileSys::OpenMode::Read);
}
return vfs->OpenFile(path, FileSys::OpenMode::Read);
}
struct System::Impl {
explicit Impl(System& system)
: kernel{system}, fs_controller{system}, hid_core{kernel}, cpu_manager{system},
reporter{system}, applet_manager{system}, frontend_applets{system}, profile_manager{} {}
u64 program_id;
void Initialize(System& system) {
device_memory.emplace();
is_multicore = Settings::values.use_multi_core.GetValue();
extended_memory_layout = Settings::values.memory_layout_mode.GetValue() != Settings::MemoryLayout::Memory_4Gb;
core_timing.SetMulticore(is_multicore);
core_timing.Initialize([&system]() { system.RegisterHostThread(); });
// Create a default fs if one doesn't already exist.
if (virtual_filesystem == nullptr) {
virtual_filesystem = std::make_shared<FileSys::RealVfsFilesystem>();
}
if (content_provider == nullptr) {
content_provider = std::make_unique<FileSys::ContentProviderUnion>();
}
// Create default implementations of applets if one is not provided.
frontend_applets.SetDefaultAppletsIfMissing();
auto const is_async_gpu = Settings::values.use_asynchronous_gpu_emulation.GetValue();
kernel.SetMulticore(is_multicore);
cpu_manager.SetMulticore(is_multicore);
cpu_manager.SetAsyncGpu(is_async_gpu);
}
void ReinitializeIfNecessary(System& system) {
const bool must_reinitialize =
!device_memory.has_value() ||
is_multicore != Settings::values.use_multi_core.GetValue() ||
extended_memory_layout != (Settings::values.memory_layout_mode.GetValue() !=
Settings::MemoryLayout::Memory_4Gb);
if (!must_reinitialize) {
return;
}
LOG_DEBUG(Kernel, "Re-initializing");
is_multicore = Settings::values.use_multi_core.GetValue();
extended_memory_layout =
Settings::values.memory_layout_mode.GetValue() != Settings::MemoryLayout::Memory_4Gb;
Initialize(system);
}
void RefreshTime(System& system) {
if (!system.IsPoweredOn()) {
return;
}
auto settings_service =
system.ServiceManager().GetService<Service::Set::ISystemSettingsServer>("set:sys",
true);
auto static_service_a =
system.ServiceManager().GetService<Service::Glue::Time::StaticService>("time:a", true);
auto static_service_s =
system.ServiceManager().GetService<Service::PSC::Time::StaticService>("time:s", true);
std::shared_ptr<Service::PSC::Time::SystemClock> user_clock;
static_service_a->GetStandardUserSystemClock(&user_clock);
std::shared_ptr<Service::PSC::Time::SystemClock> local_clock;
static_service_a->GetStandardLocalSystemClock(&local_clock);
std::shared_ptr<Service::PSC::Time::SystemClock> network_clock;
static_service_s->GetStandardNetworkSystemClock(&network_clock);
std::shared_ptr<Service::Glue::Time::TimeZoneService> timezone_service;
static_service_a->GetTimeZoneService(&timezone_service);
Service::PSC::Time::LocationName name{};
auto new_name = Settings::GetTimeZoneString(Settings::values.time_zone_index.GetValue());
std::memcpy(name.data(), new_name.data(), (std::min)(name.size(), new_name.size()));
timezone_service->SetDeviceLocationName(name);
u64 time_offset = 0;
if (Settings::values.custom_rtc_enabled) {
time_offset = Settings::values.custom_rtc_offset.GetValue();
}
const auto posix_time = std::chrono::system_clock::now().time_since_epoch();
const u64 current_time =
+std::chrono::duration_cast<std::chrono::seconds>(posix_time).count();
const u64 new_time = current_time + time_offset;
Service::PSC::Time::SystemClockContext context{};
settings_service->SetUserSystemClockContext(context);
user_clock->SetCurrentTime(new_time);
local_clock->SetCurrentTime(new_time);
network_clock->GetSystemClockContext(&context);
settings_service->SetNetworkSystemClockContext(context);
network_clock->SetCurrentTime(new_time);
}
void Run() {
std::unique_lock<std::mutex> lk(suspend_guard);
kernel.SuspendEmulation(false);
core_timing.SyncPause(false);
is_paused.store(false, std::memory_order_relaxed);
}
void Pause() {
std::unique_lock<std::mutex> lk(suspend_guard);
core_timing.SyncPause(true);
kernel.SuspendEmulation(true);
is_paused.store(true, std::memory_order_relaxed);
}
bool IsPaused() const {
return is_paused.load(std::memory_order_relaxed);
}
std::unique_lock<std::mutex> StallApplication() {
std::unique_lock<std::mutex> lk(suspend_guard);
kernel.SuspendEmulation(true);
core_timing.SyncPause(true);
return lk;
}
void UnstallApplication() {
if (!IsPaused()) {
core_timing.SyncPause(false);
kernel.SuspendEmulation(false);
}
}
void SetNVDECActive(bool is_nvdec_active) {
nvdec_active = is_nvdec_active;
}
bool GetNVDECActive() {
return nvdec_active;
}
void InitializeDebugger(System& system, u16 port) {
debugger.emplace(system, port);
}
void InitializeKernel(System& system) {
LOG_DEBUG(Core, "initialized OK");
// Setting changes may require a full system reinitialization (e.g., disabling multicore).
ReinitializeIfNecessary(system);
kernel.Initialize();
}
SystemResultStatus SetupForApplicationProcess(System& system, Frontend::EmuWindow& emu_window) {
host1x_core.emplace(system);
VideoCore::CreateGPU(gpu_core, emu_window, system);
if (!gpu_core)
return SystemResultStatus::ErrorVideoCore;
audio_core.emplace(system);
service_manager = std::make_shared<Service::SM::ServiceManager>(kernel);
services.emplace(service_manager, system, stop_event.get_token());
is_powered_on = true;
exit_locked = false;
exit_requested = false;
if (Settings::values.enable_renderdoc_hotkey) {
renderdoc_api.emplace();
}
LOG_DEBUG(Core, "Initialized OK");
return SystemResultStatus::Success;
}
SystemResultStatus Load(System& system, Frontend::EmuWindow& emu_window, const std::string& filepath, Service::AM::FrontendAppletParameters& params) {
InitializeKernel(system);
if (params.applet_type == Service::AM::AppletType::Application) {
current_application_filepath = filepath;
}
const auto file = GetGameFileFromPath(virtual_filesystem, filepath);
// Create the application process
Loader::ResultStatus load_result{};
std::vector<u8> control;
auto process = Service::AM::CreateApplicationProcess(control, app_loader, load_result, system, file, params.program_id, params.program_index);
if (load_result != Loader::ResultStatus::Success) {
LOG_CRITICAL(Core, "Failed to load ROM (Error {})!", load_result);
ShutdownMainProcess();
return SystemResultStatus(u32(SystemResultStatus::ErrorLoader) + u32(load_result));
}
if (!app_loader) {
LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath);
return SystemResultStatus::ErrorGetLoader;
}
if (app_loader->ReadProgramId(params.program_id) != Loader::ResultStatus::Success) {
LOG_ERROR(Core, "Failed to find program id for ROM!");
}
std::string name = "Unknown program";
if (app_loader->ReadTitle(name) != Loader::ResultStatus::Success) {
LOG_ERROR(Core, "Failed to read title for ROM!");
}
LOG_INFO(Core, "Loading {} ({:016X}) ...", name, params.program_id);
// Expose program id to dump sites and other global readers.
Settings::SetCurrentProgramID(params.program_id);
// Track launch time for frontend launches
LaunchTimestampCache::SaveLaunchTimestamp(params.program_id);
// Make the process created be the application
kernel.SetApplicationProcess(process->GetHandle());
// Set up the rest of the system.
SystemResultStatus init_result{SetupForApplicationProcess(system, emu_window)};
if (init_result != SystemResultStatus::Success) {
LOG_CRITICAL(Core, "Failed to initialize system (Error {})!", int(init_result));
ShutdownMainProcess();
return init_result;
}
// Waiting for GPU before initializing CPU
cpu_manager.Initialize();
// Initialize cheat engine
if (cheat_engine) {
cheat_engine->Initialize();
}
// Register with applet manager
// All threads are started, begin main process execution, now that we're in the clear
applet_manager.CreateAndInsertByFrontendAppletParameters(std::move(process), params);
if (Settings::values.gamecard_inserted) {
if (Settings::values.gamecard_current_game) {
fs_controller.SetGameCard(GetGameFileFromPath(virtual_filesystem, filepath));
} else if (!Settings::values.gamecard_path.GetValue().empty()) {
const auto& gamecard_path = Settings::values.gamecard_path.GetValue();
fs_controller.SetGameCard(GetGameFileFromPath(virtual_filesystem, gamecard_path));
}
}
perf_stats.emplace(params.program_id);
// Reset counters and set time origin to current frame
GetAndResetPerfStats();
perf_stats->BeginSystemFrame();
const FileSys::PatchManager pm(params.program_id, system.GetFileSystemController(), system.GetContentProvider());
auto const metadata = pm.GetControlMetadata();
std::string title_version = metadata.first != nullptr ? metadata.first->GetVersionString() : "";
if (app_loader->ReadProgramId(program_id) != Loader::ResultStatus::Success) {
LOG_ERROR(Core, "Failed to find program id for ROM");
}
GameSettings::LoadOverrides(program_id, gpu_core->Renderer());
if (auto room_member = Network::GetRoomMember().lock()) {
Network::GameInfo game_info;
game_info.name = name;
game_info.id = params.program_id;
game_info.version = title_version;
room_member->SendGameInfo(game_info);
}
return SystemResultStatus::Success;
}
void ShutdownMainProcess() {
SetShuttingDown(true);
Common::ADPF::Shutdown();
// Reset per-game flags
Settings::values.use_squashed_iterated_blend = false;
is_powered_on = false;
exit_locked = false;
exit_requested = false;
if (gpu_core)
gpu_core->NotifyShutdown();
stop_event.request_stop();
core_timing.SyncPause(false);
Network::CancelPendingSocketOperations();
kernel.SuspendEmulation(true);
kernel.CloseServices();
kernel.ShutdownCores();
services.reset();
service_manager.reset();
fs_controller.Reset();
cheat_engine.reset();
core_timing.ClearPendingEvents();
app_loader.reset();
audio_core.reset();
gpu_core.reset();
host1x_core.reset();
perf_stats.reset();
cpu_manager.Shutdown();
debugger.reset();
kernel.Shutdown();
stop_event = {};
Network::RestartSocketOperations();
if (auto room_member = Network::GetRoomMember().lock()) {
Network::GameInfo game_info{};
room_member->SendGameInfo(game_info);
}
// Reset all glue registrations
arp_manager.ResetAll();
LOG_DEBUG(Core, "Shutdown OK");
}
bool IsShuttingDown() const {
return is_shutting_down;
}
void SetShuttingDown(bool shutting_down) {
is_shutting_down = shutting_down;
}
Loader::ResultStatus GetGameName(std::string& out) const {
return app_loader ? app_loader->ReadTitle(out) : Loader::ResultStatus::ErrorNotInitialized;
}
PerfStatsResults GetAndResetPerfStats() {
return perf_stats->GetAndResetStats(core_timing.GetGlobalTimeUs());
}
Timing::CoreTiming core_timing;
Kernel::KernelCore kernel;
/// RealVfsFilesystem instance
FileSys::VirtualFilesystem virtual_filesystem;
Service::FileSystem::FileSystemController fs_controller;
Core::HID::HIDCore hid_core;
CpuManager cpu_manager;
Reporter reporter;
/// Applets
Service::AM::AppletManager applet_manager;
Service::AM::Frontend::FrontendAppletHolder frontend_applets;
/// APM (Performance) services
Service::APM::Controller apm_controller{core_timing};
/// Service State
Service::Glue::ARPManager arp_manager;
Service::Account::ProfileManager profile_manager;
/// Network instance
Network::NetworkInstance network_instance;
Core::SpeedLimiter speed_limiter;
ExecuteProgramCallback execute_program_callback;
ExitCallback exit_callback;
ApplicationChangedCallback application_changed_callback;
std::optional<Service::Services> services;
std::optional<Core::Debugger> debugger;
std::optional<Service::KernelHelpers::ServiceContext> general_channel_context;
std::optional<Service::Event> general_channel_event;
std::optional<Core::PerfStats> perf_stats;
std::optional<Tegra::Host1x::Host1x> host1x_core;
std::optional<Core::DeviceMemory> device_memory;
std::optional<AudioCore::AudioCore> audio_core;
std::optional<Memory::CheatEngine> cheat_engine;
std::optional<Tools::Freezer> memory_freezer;
std::optional<Tools::RenderdocAPI> renderdoc_api;
std::optional<Tegra::GPU> gpu_core;
std::array<Core::GPUDirtyMemoryManager, Core::Hardware::NUM_CPU_CORES> gpu_dirty_memory_managers;
std::vector<std::vector<u8>> user_channel;
std::vector<std::vector<u8>> general_channel;
std::array<u64, Core::Hardware::NUM_CPU_CORES> dynarmic_ticks{};
std::array<u8, 0x20> build_id{};
std::string current_application_filepath;
/// Service manager
std::shared_ptr<Service::SM::ServiceManager> service_manager;
/// ContentProviderUnion instance
std::unique_ptr<FileSys::ContentProviderUnion> content_provider;
/// AppLoader used to load the current executing application
std::unique_ptr<Loader::AppLoader> app_loader;
std::stop_source stop_event;
mutable std::mutex suspend_guard;
std::mutex general_channel_mutex;
std::atomic_bool is_paused{};
std::atomic_bool is_shutting_down{};
std::atomic_bool is_powered_on{};
bool is_multicore : 1 = false;
bool extended_memory_layout : 1 = false;
bool exit_locked : 1 = false;
bool exit_requested : 1 = false;
bool nvdec_active : 1 = false;
void EnsureGeneralChannelInitialized(System& system) {
if (!general_channel_event) {
general_channel_context.emplace(system, "GeneralChannel");
general_channel_event.emplace(*general_channel_context);
}
}
};
System::System() : impl{std::make_unique<Impl>(*this)} {}
System::~System() = default;
CpuManager& System::GetCpuManager() {
return impl->cpu_manager;
}
const CpuManager& System::GetCpuManager() const {
return impl->cpu_manager;
}
void System::Initialize() {
impl->Initialize(*this);
}
void System::Run() {
impl->Run();
}
void System::Pause() {
impl->Pause();
}
bool System::IsPaused() const {
return impl->IsPaused();
}
void System::ShutdownMainProcess() {
impl->ShutdownMainProcess();
}
bool System::IsShuttingDown() const {
return impl->IsShuttingDown();
}
void System::SetShuttingDown(bool shutting_down) {
impl->SetShuttingDown(shutting_down);
}
void System::DetachDebugger() {
if (impl->debugger) {
impl->debugger->NotifyShutdown();
}
}
std::unique_lock<std::mutex> System::StallApplication() {
return impl->StallApplication();
}
void System::UnstallApplication() {
impl->UnstallApplication();
}
void System::SetNVDECActive(bool is_nvdec_active) {
impl->SetNVDECActive(is_nvdec_active);
}
bool System::GetNVDECActive() {
return impl->GetNVDECActive();
}
void System::InitializeDebugger() {
impl->InitializeDebugger(*this, Settings::values.gdbstub_port.GetValue());
}
SystemResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath,
Service::AM::FrontendAppletParameters& params) {
return impl->Load(*this, emu_window, filepath, params);
}
bool System::IsPoweredOn() const {
return impl->is_powered_on.load(std::memory_order::relaxed);
}
void System::PrepareReschedule(const u32 core_index) {
impl->kernel.PrepareReschedule(core_index);
}
size_t System::GetCurrentHostThreadID() const {
return impl->kernel.GetCurrentHostThreadID();
}
std::span<GPUDirtyMemoryManager> System::GetGPUDirtyMemoryManager() {
return impl->gpu_dirty_memory_managers;
}
void System::GatherGPUDirtyMemory(std::function<void(PAddr, size_t)>& callback) {
for (auto& manager : impl->gpu_dirty_memory_managers) {
manager.Gather(callback);
}
}
PerfStatsResults System::GetAndResetPerfStats() {
return impl->GetAndResetPerfStats();
}
Kernel::PhysicalCore& System::CurrentPhysicalCore() {
return impl->kernel.CurrentPhysicalCore();
}
const Kernel::PhysicalCore& System::CurrentPhysicalCore() const {
return impl->kernel.CurrentPhysicalCore();
}
/// Gets the global scheduler
Kernel::GlobalSchedulerContext& System::GlobalSchedulerContext() {
return impl->kernel.GlobalSchedulerContext();
}
/// Gets the global scheduler
const Kernel::GlobalSchedulerContext& System::GlobalSchedulerContext() const {
return impl->kernel.GlobalSchedulerContext();
}
Kernel::KProcess* System::ApplicationProcess() {
return impl->kernel.ApplicationProcess();
}
Core::DeviceMemory& System::DeviceMemory() {
return *impl->device_memory;
}
const Core::DeviceMemory& System::DeviceMemory() const {
return *impl->device_memory;
}
const Kernel::KProcess* System::ApplicationProcess() const {
return impl->kernel.ApplicationProcess();
}
Memory::Memory& System::ApplicationMemory() {
return impl->kernel.ApplicationProcess()->GetMemory();
}
const Core::Memory::Memory& System::ApplicationMemory() const {
return impl->kernel.ApplicationProcess()->GetMemory();
}
Tegra::GPU& System::GPU() {
return *impl->gpu_core;
}
const Tegra::GPU& System::GPU() const {
return *impl->gpu_core;
}
Tegra::Host1x::Host1x& System::Host1x() {
return *impl->host1x_core;
}
const Tegra::Host1x::Host1x& System::Host1x() const {
return *impl->host1x_core;
}
VideoCore::RendererBase& System::Renderer() {
return impl->gpu_core->Renderer();
}
const VideoCore::RendererBase& System::Renderer() const {
return impl->gpu_core->Renderer();
}
Kernel::KernelCore& System::Kernel() {
return impl->kernel;
}
const Kernel::KernelCore& System::Kernel() const {
return impl->kernel;
}
HID::HIDCore& System::HIDCore() {
return impl->hid_core;
}
const HID::HIDCore& System::HIDCore() const {
return impl->hid_core;
}
AudioCore::AudioCore& System::AudioCore() {
return *impl->audio_core;
}
const AudioCore::AudioCore& System::AudioCore() const {
return *impl->audio_core;
}
Timing::CoreTiming& System::CoreTiming() {
return impl->core_timing;
}
const Timing::CoreTiming& System::CoreTiming() const {
return impl->core_timing;
}
Core::PerfStats& System::GetPerfStats() {
return *impl->perf_stats;
}
const Core::PerfStats& System::GetPerfStats() const {
return *impl->perf_stats;
}
Core::SpeedLimiter& System::SpeedLimiter() {
return impl->speed_limiter;
}
const Core::SpeedLimiter& System::SpeedLimiter() const {
return impl->speed_limiter;
}
u64 System::GetApplicationProcessProgramID() const {
const auto* const process = impl->kernel.ApplicationProcess();
return process != nullptr ? process->GetProgramId() : 0;
}
u64 System::GetProgramIdForProcessId(u64 process_id) const {
auto process = impl->kernel.GetProcessByProcessId(process_id);
return process.IsNull() ? 0 : process->GetProgramId();
}
u64 System::ResolveCallerProgramId(u64 process_id) const {
if (const auto program_id = this->GetProgramIdForProcessId(process_id); program_id != 0) {
return program_id;
}
const auto fallback = this->GetApplicationProcessProgramID();
LOG_WARNING(Core,
"Could not resolve caller process_id={}, falling back to application {:016X}",
process_id, fallback);
return fallback;
}
Loader::ResultStatus System::GetGameName(std::string& out) const {
return impl->GetGameName(out);
}
Loader::AppLoader& System::GetAppLoader() {
return *impl->app_loader;
}
const Loader::AppLoader& System::GetAppLoader() const {
return *impl->app_loader;
}
void System::SetFilesystem(FileSys::VirtualFilesystem vfs) {
impl->virtual_filesystem = std::move(vfs);
}
FileSys::VirtualFilesystem System::GetFilesystem() const {
return impl->virtual_filesystem;
}
void System::RegisterCheatList(const std::vector<Memory::CheatEntry>& list,
const std::array<u8, 32>& build_id, u64 main_region_begin,
u64 main_region_size) {
impl->cheat_engine.emplace(*this, list, build_id);
impl->cheat_engine->SetMainMemoryParameters(main_region_begin, main_region_size);
}
void System::SetFrontendAppletSet(Service::AM::Frontend::FrontendAppletSet&& set) {
impl->frontend_applets.SetFrontendAppletSet(std::move(set));
}
Service::AM::Frontend::FrontendAppletHolder& System::GetFrontendAppletHolder() {
return impl->frontend_applets;
}
const Service::AM::Frontend::FrontendAppletHolder& System::GetFrontendAppletHolder() const {
return impl->frontend_applets;
}
Service::AM::AppletManager& System::GetAppletManager() {
return impl->applet_manager;
}
void System::SetContentProvider(std::unique_ptr<FileSys::ContentProviderUnion> provider) {
impl->content_provider = std::move(provider);
}
FileSys::ContentProvider& System::GetContentProvider() {
return *impl->content_provider;
}
const FileSys::ContentProvider& System::GetContentProvider() const {
return *impl->content_provider;
}
FileSys::ContentProviderUnion& System::GetContentProviderUnion() {
return *impl->content_provider;
}
const FileSys::ContentProviderUnion& System::GetContentProviderUnion() const {
return *impl->content_provider;
}
Service::FileSystem::FileSystemController& System::GetFileSystemController() {
return impl->fs_controller;
}
const Service::FileSystem::FileSystemController& System::GetFileSystemController() const {
return impl->fs_controller;
}
void System::RegisterContentProvider(FileSys::ContentProviderUnionSlot slot,
FileSys::ContentProvider* provider) {
impl->content_provider->SetSlot(slot, provider);
}
const Reporter& System::GetReporter() const {
return impl->reporter;
}
Service::Glue::ARPManager& System::GetARPManager() {
return impl->arp_manager;
}
const Service::Glue::ARPManager& System::GetARPManager() const {
return impl->arp_manager;
}
Service::APM::Controller& System::GetAPMController() {
return impl->apm_controller;
}
const Service::APM::Controller& System::GetAPMController() const {
return impl->apm_controller;
}
Service::Account::ProfileManager& System::GetProfileManager() {
return impl->profile_manager;
}
const Service::Account::ProfileManager& System::GetProfileManager() const {
return impl->profile_manager;
}
void System::SetExitLocked(bool locked) {
impl->exit_locked = locked;
}
bool System::GetExitLocked() const {
return impl->exit_locked;
}
void System::SetExitRequested(bool requested) {
impl->exit_requested = requested;
}
bool System::GetExitRequested() const {
return impl->exit_requested;
}
void System::SetApplicationProcessBuildID(const CurrentBuildProcessID& id) {
impl->build_id = id;
}
const System::CurrentBuildProcessID& System::GetApplicationProcessBuildID() const {
return impl->build_id;
}
Service::SM::ServiceManager& System::ServiceManager() {
return *impl->service_manager;
}
const Service::SM::ServiceManager& System::ServiceManager() const {
return *impl->service_manager;
}
void System::RegisterCoreThread(std::size_t id) {
impl->kernel.RegisterCoreThread(id);
}
void System::RegisterHostThread() {
impl->kernel.RegisterHostThread();
}
bool System::IsMulticore() const {
return impl->is_multicore;
}
bool System::DebuggerEnabled() const {
return Settings::values.use_gdbstub.GetValue();
}
Core::Debugger& System::GetDebugger() {
return *impl->debugger;
}
const Core::Debugger& System::GetDebugger() const {
return *impl->debugger;
}
Tools::RenderdocAPI& System::GetRenderdocAPI() {
return *impl->renderdoc_api;
}
void System::RunServer(std::unique_ptr<Service::ServerManager>&& server_manager) {
return impl->kernel.RunServer(std::move(server_manager));
}
void System::RegisterExecuteProgramCallback(ExecuteProgramCallback&& callback) {
impl->execute_program_callback = std::move(callback);
}
void System::ExecuteProgram(std::size_t program_index) {
if (impl->execute_program_callback) {
impl->execute_program_callback(program_index);
} else {
LOG_CRITICAL(Core, "execute_program_callback must be initialized by the frontend");
}
}
const std::string& System::GetCurrentApplicationFilePath() const {
return impl->current_application_filepath;
}
/// @brief Gets a reference to the user channel stack.
/// It is used to transfer data between programs.
std::vector<std::vector<u8>>& System::GetUserChannel() {
return impl->user_channel;
}
std::vector<std::vector<u8>>& System::GetGeneralChannel() {
return impl->general_channel;
}
void System::PushGeneralChannelData(std::vector<u8>&& data) {
std::scoped_lock lk{impl->general_channel_mutex};
impl->EnsureGeneralChannelInitialized(*this);
const bool was_empty = impl->general_channel.empty();
impl->general_channel.push_back(std::move(data));
if (was_empty) {
impl->general_channel_event->Signal(impl->kernel);
}
}
bool System::TryPopGeneralChannel(std::vector<u8>& out_data) {
std::scoped_lock lk{impl->general_channel_mutex};
if (!impl->general_channel_event || impl->general_channel.empty()) {
return false;
}
out_data = std::move(impl->general_channel.back());
impl->general_channel.pop_back();
if (impl->general_channel.empty()) {
impl->general_channel_event->Clear(impl->kernel);
}
return true;
}
Service::Event& System::GetGeneralChannelEvent() {
std::scoped_lock lk{impl->general_channel_mutex};
impl->EnsureGeneralChannelInitialized(*this);
return *impl->general_channel_event;
}
void System::RegisterExitCallback(ExitCallback&& callback) {
impl->exit_callback = std::move(callback);
}
void System::Exit() {
if (impl->exit_callback) {
impl->exit_callback();
} else {
LOG_CRITICAL(Core, "exit_callback must be initialized by the frontend");
}
}
void System::RegisterApplicationChangedCallback(ApplicationChangedCallback&& callback) {
impl->application_changed_callback = std::move(callback);
}
void System::NotifyApplicationChanged(u64 program_id) {
//LOG_DEBUG(Core, "Running application changed to {:016X}", program_id);
if (impl->application_changed_callback) {
impl->application_changed_callback(program_id);
}
}
void System::ApplySettings() {
impl->RefreshTime(*this);
if (IsPoweredOn()) {
Renderer().RefreshBaseSettings();
}
}
} // namespace Core