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413c7543ba
so basically each construction of HLEContext and whatever would result in a heap allocation (atleast 1) so what if instead of that we did a memset() at ctor time and we avoided heap allocations altogether? reminder that std::vector<> CAN do small object optimisation but it's not guaranteed Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3605 Reviewed-by: crueter <crueter@eden-emu.dev>