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eden/src/video_core/gpu.h
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CamilleLaVey 3f52bf4b4b [core, gpu, threads] Multithreading refactor (#4254)
This insufferable work tries to cover some holes on previous threading implementation from yuzu's team, starting with Windows and Linux reordering of priorities (NICE), reworks previous Android's threading and cpu affinity with adpf, adjust emulated clocks/gpu for better "accuracy" with their work, bumps android minSDK for all flavors, legacy will now work with AP 29 to cover A10 - A12, standard will reach A13 as base and finally the optimized build will come with API 35, mostly targeted on devices with A15 support and newer, NDK and AGP wasn't upgraded yet. The performance cost efficiency have been improved based on device power configuration; preventing overheating if certain devices tended to fall into NICE0 (not allocated threads priority, all task ran with higher priority, 11 tasks running within the limited 2 - 7 threads available on the most common configuration 1x3x4 or 1x4x3).

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4254
2026-08-08 04:39:47 +02:00

264 lines
7.3 KiB
C++

// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include "common/bit_field.h"
#include "common/common_types.h"
#include "core/hle/service/nvdrv/nvdata.h"
#include "video_core/cdma_pusher.h"
#include "video_core/framebuffer_config.h"
#include "video_core/rasterizer_download_area.h"
namespace Core {
class System;
} // namespace Core
namespace VideoCore {
class RendererBase;
class ShaderNotify;
} // namespace VideoCore
namespace Tegra {
class DmaPusher;
struct CommandList;
// TODO: Implement the commented ones
enum class RenderTargetFormat : u32 {
NONE = 0x0,
R32G32B32A32_FLOAT = 0xC0,
R32G32B32A32_SINT = 0xC1,
R32G32B32A32_UINT = 0xC2,
R32G32B32X32_FLOAT = 0xC3,
R32G32B32X32_SINT = 0xC4,
R32G32B32X32_UINT = 0xC5,
R16G16B16A16_UNORM = 0xC6,
R16G16B16A16_SNORM = 0xC7,
R16G16B16A16_SINT = 0xC8,
R16G16B16A16_UINT = 0xC9,
R16G16B16A16_FLOAT = 0xCA,
R32G32_FLOAT = 0xCB,
R32G32_SINT = 0xCC,
R32G32_UINT = 0xCD,
R16G16B16X16_FLOAT = 0xCE,
A8R8G8B8_UNORM = 0xCF,
A8R8G8B8_SRGB = 0xD0,
A2B10G10R10_UNORM = 0xD1,
A2B10G10R10_UINT = 0xD2,
A8B8G8R8_UNORM = 0xD5,
A8B8G8R8_SRGB = 0xD6,
A8B8G8R8_SNORM = 0xD7,
A8B8G8R8_SINT = 0xD8,
A8B8G8R8_UINT = 0xD9,
R16G16_UNORM = 0xDA,
R16G16_SNORM = 0xDB,
R16G16_SINT = 0xDC,
R16G16_UINT = 0xDD,
R16G16_FLOAT = 0xDE,
A2R10G10B10_UNORM = 0xDF,
B10G11R11_FLOAT = 0xE0,
R32_SINT = 0xE3,
R32_UINT = 0xE4,
R32_FLOAT = 0xE5,
X8R8G8B8_UNORM = 0xE6,
X8R8G8B8_SRGB = 0xE7,
R5G6B5_UNORM = 0xE8,
A1R5G5B5_UNORM = 0xE9,
R8G8_UNORM = 0xEA,
R8G8_SNORM = 0xEB,
R8G8_SINT = 0xEC,
R8G8_UINT = 0xED,
R16_UNORM = 0xEE,
R16_SNORM = 0xEF,
R16_SINT = 0xF0,
R16_UINT = 0xF1,
R16_FLOAT = 0xF2,
R8_UNORM = 0xF3,
R8_SNORM = 0xF4,
R8_SINT = 0xF5,
R8_UINT = 0xF6,
// A8_UNORM = 0xF7,
X1R5G5B5_UNORM = 0xF8,
X8B8G8R8_UNORM = 0xF9,
X8B8G8R8_SRGB = 0xFA,
/*
Z1R5G5B5_UNORM = 0xFB,
O1R5G5B5_UNORM = 0xFC,
Z8R8G8B8_UNORM = 0xFD,
O8R8G8B8_UNORM = 0xFE,
R32_UNORM = 0xFF,
A16_UNORM = 0x40,
A16_FLOAT = 0x41,
A32_FLOAT = 0x42,
A8R8_UNORM = 0x43,
R16A16_UNORM = 0x44,
R16A16_FLOAT = 0x45,
R32A32_FLOAT = 0x46,
B8G8R8A8_UNORM = 0x47,
*/
};
enum class DepthFormat : u32 {
Z32_FLOAT = 0xA,
Z16_UNORM = 0x13,
Z24_UNORM_S8_UINT = 0x14,
X8Z24_UNORM = 0x15,
S8Z24_UNORM = 0x16,
S8_UINT = 0x17,
V8Z24_UNORM = 0x18,
Z32_FLOAT_X24S8_UINT = 0x19,
/*
X8Z24_UNORM_X16V8S8_UINT = 0x1D,
Z32_FLOAT_X16V8X8_UINT = 0x1E,
Z32_FLOAT_X16V8S8_UINT = 0x1F,
*/
};
namespace Engines {
class Maxwell3D;
class KeplerCompute;
} // namespace Engines
namespace Control {
struct ChannelState;
}
namespace Host1x {
class Host1x;
} // namespace Host1x
class MemoryManager;
class GPU final {
public:
explicit GPU(Core::System& system, bool is_async, bool use_nvdec);
~GPU();
/// Binds a renderer to the GPU.
void BindRenderer(std::unique_ptr<VideoCore::RendererBase> renderer);
/// Flush all current written commands into the host GPU for execution.
void FlushCommands();
/// Synchronizes CPU writes with Host GPU memory.
void InvalidateGPUCache();
/// Signal the ending of command list.
void OnCommandListEnd();
std::shared_ptr<Control::ChannelState> AllocateChannel();
void InitChannel(Control::ChannelState& to_init, u64 program_id);
void BindChannel(s32 channel_id);
void ReleaseChannel(Control::ChannelState& to_release);
void InitAddressSpace(Tegra::MemoryManager& memory_manager);
/// Request a host GPU memory flush from the CPU.
[[nodiscard]] u64 RequestFlush(DAddr addr, std::size_t size);
/// Obtains current flush request fence id.
[[nodiscard]] u64 CurrentSyncRequestFence() const;
void WaitForSyncOperation(u64 fence);
/// Tick pending requests within the GPU.
void TickWork();
/// Gets a mutable reference to the Host1x interface
[[nodiscard]] Host1x::Host1x& Host1x();
/// Gets an immutable reference to the Host1x interface.
[[nodiscard]] const Host1x::Host1x& Host1x() const;
/// Returns a reference to the Maxwell3D GPU engine.
[[nodiscard]] Engines::Maxwell3D& Maxwell3D();
/// Returns a const reference to the Maxwell3D GPU engine.
[[nodiscard]] const Engines::Maxwell3D& Maxwell3D() const;
/// Returns a reference to the KeplerCompute GPU engine.
[[nodiscard]] Engines::KeplerCompute& KeplerCompute();
/// Returns a reference to the KeplerCompute GPU engine.
[[nodiscard]] const Engines::KeplerCompute& KeplerCompute() const;
/// Returns a reference to the GPU DMA pusher.
[[nodiscard]] Tegra::DmaPusher& DmaPusher();
/// Returns a const reference to the GPU DMA pusher.
[[nodiscard]] const Tegra::DmaPusher& DmaPusher() const;
/// Returns a reference to the underlying renderer.
[[nodiscard]] VideoCore::RendererBase& Renderer();
/// Returns a const reference to the underlying renderer.
[[nodiscard]] const VideoCore::RendererBase& Renderer() const;
/// Returns a reference to the shader notifier.
[[nodiscard]] VideoCore::ShaderNotify& ShaderNotify();
/// Returns a const reference to the shader notifier.
[[nodiscard]] const VideoCore::ShaderNotify& ShaderNotify() const;
[[nodiscard]] u64 GetTicks() const;
[[nodiscard]] bool IsAsync() const;
[[nodiscard]] bool UseNvdec() const;
void RendererFrameEndNotify();
void RequestComposite(std::vector<Tegra::FramebufferConfig>&& layers,
std::vector<Service::Nvidia::NvFence>&& fences);
void WaitForComposite();
std::vector<u8> GetAppletCaptureBuffer();
/// Performs any additional setup necessary in order to begin GPU emulation.
/// This can be used to launch any necessary threads and register any necessary
/// core timing events.
void Start();
/// Performs any additional necessary steps to shutdown GPU emulation.
void NotifyShutdown();
/// Obtain the CPU Context
void ObtainContext();
/// Release the CPU Context
void ReleaseContext();
/// Push GPU command entries to be processed
void PushGPUEntries(s32 channel, Tegra::CommandList&& entries);
/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
[[nodiscard]] VideoCore::RasterizerDownloadArea OnCPURead(DAddr addr, u64 size);
/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
void FlushRegion(DAddr addr, u64 size);
/// Notify rasterizer that any caches of the specified region should be invalidated
void InvalidateRegion(DAddr addr, u64 size);
/// Notify rasterizer that CPU is trying to write this area. It returns true if the area is
/// sensible, false otherwise, addr and size must be a valid combination
bool OnCPUWrite(DAddr addr, u64 size);
/// Notify rasterizer that any caches of the specified region should be flushed and invalidated
void FlushAndInvalidateRegion(DAddr addr, u64 size);
private:
struct Impl;
mutable std::unique_ptr<Impl> impl;
};
} // namespace Tegra