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69665063a9
add per-cheat runtime toggles (thread-safe). add master code handling (master code cannot be disabled, as noted in Atmosphere's implementation). add configurable global / per-game initial states for cheat entries. remove fixed opcode limits and do some fixes to text parsing / file loading. do not run debug log while cheat logging is not enabled, to reduce performance impacts. update the `Using Cheats` document to reflect the changes. - [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions). - [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md) - [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability. ------------------- Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4334 Reviewed-by: lizzie <lizzie@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: John <john@eden-emu.dev>
Eden Build Documentation
Are you just a casual user? Take a look at our User Handbook then!
If you want to register/signup as a contributor, take a gander at CONTRIBUTING.md.
This contains documentation created by developers, build instructions, guidelines, instructions/layouts for cool stuff we made, and more.
- General Build Instructions
- CMake Options
- Cross Compiling
- Development Guidelines
- Dependencies
- Debug Guidelines
- CPM - CMake Package Manager
- Platform-Specific Caveats
- The NVIDIA SM86 (Maxwell) GPU
- Driver Bugs
- Building Older Commits
- Subsystems:
Policies
Policies and information on development.
Externals
Other useful resources in general, take a quick read if you need.