Files
eden/src/video_core/gpu.cpp
T
xbzk 8e2d26c272 [video_core] buffer cache readback for nce invalidations (#4490)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

This is a follow up of 4473, a fix for the next Ender Magnolia known crash, the shackled beast's vaper crash, but specific for NCE.

Imma try to be short:

NCE invalidation was dooming whole guest pages when it shouldn't. If the GPU buffer cache owns some bytes on a page, invalidating first discards their ownership, and the retrying CPU can then observe stale data. On Android, this was corrupting some indirect draw packets and causing huge invalid index count reach staging memory allocation.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4490
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: lizzie <lizzie@eden-emu.dev>
2026-09-30 22:13:37 +02:00

544 lines
17 KiB
C++

// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <array>
#include <atomic>
#include <chrono>
#include <condition_variable>
#include <list>
#include <memory>
#include <utility>
#include "common/assert.h"
#include "common/settings.h"
#include "common/settings_enums.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/frontend/emu_window.h"
#include "core/frontend/graphics_context.h"
#include "core/hle/service/nvdrv/nvdata.h"
#include "core/perf_stats.h"
#include "video_core/cdma_pusher.h"
#include "video_core/control/channel_state.h"
#include "video_core/control/scheduler.h"
#include "video_core/dma_pusher.h"
#include "video_core/engines/fermi_2d.h"
#include "video_core/engines/kepler_compute.h"
#include "video_core/engines/kepler_memory.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/engines/maxwell_dma.h"
#include "video_core/gpu.h"
#include "video_core/gpu_thread.h"
#include "video_core/host1x/host1x.h"
#include "video_core/host1x/syncpoint_manager.h"
#include "video_core/memory_manager.h"
#include "video_core/renderer_base.h"
#include "video_core/shader_notify.h"
namespace Tegra {
namespace {
constexpr u64 GpuClockMultiplier(Settings::GpuClock clock) {
switch (clock) {
case Settings::GpuClock::Boost:
return 256;
case Settings::GpuClock::Overclock:
return 512;
default:
return 1;
}
}
} // Anonymous namespace
struct GPU::Impl {
explicit Impl(Core::System& system_, bool is_async_, bool use_nvdec_)
: system{system_}
, gpu_thread{system_}
, use_nvdec{use_nvdec_}
, shader_notify()
, is_async{is_async_}
{}
~Impl() = default;
std::shared_ptr<Control::ChannelState> CreateChannel(s32 channel_id) {
auto channel_state = std::make_shared<Tegra::Control::ChannelState>(channel_id);
channels.emplace(channel_id, channel_state);
scheduler.DeclareChannel(channel_state);
return channel_state;
}
void BindChannel(s32 channel_id) {
if (bound_channel != channel_id) {
auto it = channels.find(channel_id);
ASSERT(it != channels.end());
bound_channel = channel_id;
current_channel = it->second.get();
renderer->ReadRasterizer()->BindChannel(*current_channel);
}
}
std::shared_ptr<Control::ChannelState> AllocateChannel() {
return CreateChannel(new_channel_id++);
}
void InitChannel(Control::ChannelState& to_init, u64 program_id) {
to_init.Init(system, program_id);
to_init.BindRasterizer(renderer->ReadRasterizer());
renderer->ReadRasterizer()->InitializeChannel(to_init);
}
void InitAddressSpace(Tegra::MemoryManager& memory_manager) {
memory_manager.BindRasterizer(renderer->ReadRasterizer());
}
void ReleaseChannel(Control::ChannelState& to_release) {
UNIMPLEMENTED();
}
/// Binds a renderer to the GPU.
void BindRenderer(std::unique_ptr<VideoCore::RendererBase> renderer_) {
renderer = std::move(renderer_);
system.Host1x().memory_manager.BindInterface(renderer->ReadRasterizer());
system.Host1x().gmmu_manager.BindRasterizer(renderer->ReadRasterizer());
}
/// Flush all current written commands into the host GPU for execution.
void FlushCommands() {
renderer->ReadRasterizer()->FlushCommands();
}
/// Synchronizes CPU writes with Host GPU memory.
void InvalidateGPUCache() {
std::function<void(PAddr, size_t)> callback_writes([this](PAddr address, size_t size) {
renderer->ReadRasterizer()->OnCacheInvalidation(address, size);
});
system.GatherGPUDirtyMemory(callback_writes);
}
/// Signal the ending of command list.
void OnCommandListEnd() {
renderer->ReadRasterizer()->ReleaseFences(false);
Settings::UpdateGPUAccuracy();
}
/// Request a host GPU memory flush from the CPU.
template <typename Func>
[[nodiscard]] u64 RequestSyncOperation(Func&& action) {
std::unique_lock lck{sync_request_mutex};
const u64 fence = ++last_sync_fence;
sync_requests.emplace_back(std::forward<Func>(action));
return fence;
}
/// Obtains current flush request fence id.
[[nodiscard]] u64 CurrentSyncRequestFence() const {
return current_sync_fence.load(std::memory_order_relaxed);
}
void WaitForSyncOperation(const u64 fence) {
std::unique_lock lck{sync_request_mutex};
sync_request_cv.wait(lck, [this, fence] { return CurrentSyncRequestFence() >= fence; });
}
void WaitForIdle() {
const u64 fence = RequestSyncOperation([] {});
gpu_thread.TickGPU(is_async);
WaitForSyncOperation(fence);
}
/// Tick pending requests within the GPU.
void TickWork() {
std::unique_lock lck{sync_request_mutex};
while (!sync_requests.empty()) {
auto request = std::move(sync_requests.front());
sync_requests.pop_front();
sync_request_mutex.unlock();
request();
current_sync_fence.fetch_add(1, std::memory_order_release);
sync_request_mutex.lock();
sync_request_cv.notify_all();
}
}
[[nodiscard]] u64 GetTicks() const {
const u64 gpu_tick = system.CoreTiming().GetGPUTicks();
return gpu_tick / GpuClockMultiplier(Settings::values.gpu_clock.GetValue());
}
void RendererFrameEndNotify() {
system.GetPerfStats().EndGameFrame();
}
/// Performs any additional setup necessary in order to begin GPU emulation.
/// This can be used to launch any necessary threads and register any necessary
/// core timing events.
void Start() {
Settings::UpdateGPUAccuracy();
gpu_thread.StartThread(*renderer, renderer->Context(), scheduler);
}
void NotifyShutdown() {
gpu_thread.NotifyShutdown();
std::unique_lock lk{sync_mutex};
shutting_down.store(true, std::memory_order::relaxed);
sync_cv.notify_all();
}
/// Obtain the CPU Context
void ObtainContext() {
if (!cpu_context) {
cpu_context = renderer->GetRenderWindow().CreateSharedContext();
}
cpu_context->MakeCurrent();
}
/// Release the CPU Context
void ReleaseContext() {
cpu_context->DoneCurrent();
}
/// Push GPU command entries to be processed
void PushGPUEntries(s32 channel, Tegra::CommandList&& entries) {
gpu_thread.SubmitList(channel, std::move(entries), is_async);
}
/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
void FlushRegion(DAddr addr, u64 size) {
gpu_thread.FlushRegion(addr, size, is_async);
}
VideoCore::RasterizerDownloadArea OnCPURead(DAddr addr, u64 size) {
auto raster_area = renderer->ReadRasterizer()->GetFlushArea(addr, size);
if (raster_area.preemtive) {
return raster_area;
}
raster_area.preemtive = true;
const u64 fence = RequestSyncOperation([this, &raster_area]() {
renderer->ReadRasterizer()->FlushRegion(raster_area.start_address, raster_area.end_address - raster_area.start_address);
});
gpu_thread.TickGPU(is_async);
WaitForSyncOperation(fence);
return raster_area;
}
/// Notify rasterizer that any caches of the specified region should be invalidated
void InvalidateRegion(DAddr addr, u64 size, bool preserve_gpu_writes) {
VideoCore::RasterizerInterface* rasterizer = renderer->ReadRasterizer();
if (preserve_gpu_writes && rasterizer->MustFlushRegion(addr, size, VideoCommon::CacheType::BufferCache)) {
const u64 fence = RequestSyncOperation([rasterizer, addr, size] {
rasterizer->FlushRegion(addr, size, VideoCommon::CacheType::BufferCache);
rasterizer->OnCacheInvalidation(addr, size);
});
gpu_thread.TickGPU(is_async);
WaitForSyncOperation(fence);
return;
}
gpu_thread.InvalidateRegion(addr, size);
}
bool OnCPUWrite(DAddr addr, u64 size) {
return renderer->ReadRasterizer()->OnCPUWrite(addr, size);
}
/// Notify rasterizer that any caches of the specified region should be flushed and invalidated
void FlushAndInvalidateRegion(DAddr addr, u64 size) {
gpu_thread.FlushAndInvalidateRegion(addr, size, is_async);
}
void RequestComposite(std::vector<Tegra::FramebufferConfig>&& layers, std::vector<Service::Nvidia::NvFence>&& fences) {
const size_t num_fences{fences.size()};
size_t current_request_counter{};
if (num_fences != 0) {
std::unique_lock<std::mutex> lk(request_swap_mutex);
if (free_swap_counters.empty()) {
current_request_counter = request_swap_counters.size();
request_swap_counters.emplace_back(num_fences);
} else {
current_request_counter = free_swap_counters.front();
request_swap_counters[current_request_counter] = num_fences;
free_swap_counters.pop_front();
}
}
pending_composite_fence = RequestSyncOperation(
[this, current_request_counter, num_fences, composite_layers = std::move(layers),
composite_fences = std::move(fences)] {
if (num_fences == 0) {
renderer->Composite(composite_layers);
return;
}
auto& syncpoint_manager = system.Host1x().GetSyncpointManager();
const auto executer = [this, current_request_counter, composite_layers]() {
{
std::unique_lock<std::mutex> lk(request_swap_mutex);
if (--request_swap_counters[current_request_counter] != 0) {
return;
}
free_swap_counters.push_back(current_request_counter);
}
renderer->Composite(composite_layers);
};
for (size_t i = 0; i < num_fences; i++) {
syncpoint_manager.RegisterGuestAction(composite_fences[i].id,
composite_fences[i].value, executer);
}
});
gpu_thread.TickGPU(is_async);
}
void WaitForComposite() {
const u64 fence = pending_composite_fence;
if (fence == 0) {
return;
}
pending_composite_fence = 0;
if (shutting_down.load(std::memory_order_relaxed)) {
return;
}
WaitForSyncOperation(fence);
}
std::vector<u8> GetAppletCaptureBuffer() {
std::vector<u8> out;
const auto wait_fence =
RequestSyncOperation([&] { out = renderer->GetAppletCaptureBuffer(); });
gpu_thread.TickGPU(is_async);
WaitForSyncOperation(wait_fence);
return out;
}
Core::System& system;
// Destruction of thread must be done before all (non trivial)
// previous members has been destroyed
VideoCommon::GPUThread::ThreadManager gpu_thread;
std::unique_ptr<VideoCore::RendererBase> renderer;
const bool use_nvdec;
s32 new_channel_id{1};
/// Shader build notifier
VideoCore::ShaderNotify shader_notify;
/// When true, we are about to shut down emulation session, so terminate outstanding tasks
std::atomic_bool shutting_down{};
std::array<std::atomic<u32>, Service::Nvidia::MaxSyncPoints> syncpoints{};
std::array<std::list<u32>, Service::Nvidia::MaxSyncPoints> syncpt_interrupts;
std::mutex sync_mutex;
std::mutex device_mutex;
std::condition_variable sync_cv;
std::list<std::function<void()>> sync_requests;
std::atomic<u64> current_sync_fence{};
u64 last_sync_fence{};
std::mutex sync_request_mutex;
std::condition_variable sync_request_cv;
const bool is_async;
std::unique_ptr<Core::Frontend::GraphicsContext> cpu_context;
Tegra::Control::Scheduler scheduler;
::Common::unordered_map<s32, std::shared_ptr<Tegra::Control::ChannelState>> channels;
Tegra::Control::ChannelState* current_channel;
s32 bound_channel{-1};
std::deque<size_t> free_swap_counters;
std::deque<size_t> request_swap_counters;
std::mutex request_swap_mutex;
u64 pending_composite_fence{};
};
GPU::GPU(Core::System& system, bool is_async, bool use_nvdec)
: impl{std::make_unique<Impl>(system, is_async, use_nvdec)}
{}
GPU::~GPU() = default;
std::shared_ptr<Control::ChannelState> GPU::AllocateChannel() {
return impl->AllocateChannel();
}
void GPU::InitChannel(Control::ChannelState& to_init, u64 program_id) {
impl->InitChannel(to_init, program_id);
}
void GPU::BindChannel(s32 channel_id) {
impl->BindChannel(channel_id);
}
void GPU::ReleaseChannel(Control::ChannelState& to_release) {
impl->ReleaseChannel(to_release);
}
void GPU::InitAddressSpace(Tegra::MemoryManager& memory_manager) {
impl->InitAddressSpace(memory_manager);
}
void GPU::BindRenderer(std::unique_ptr<VideoCore::RendererBase> renderer) {
impl->BindRenderer(std::move(renderer));
}
void GPU::FlushCommands() {
impl->FlushCommands();
}
void GPU::InvalidateGPUCache() {
impl->InvalidateGPUCache();
}
void GPU::OnCommandListEnd() {
impl->OnCommandListEnd();
}
u64 GPU::RequestFlush(DAddr addr, std::size_t size) {
return impl->RequestSyncOperation([this, addr, size]() {
impl->renderer->ReadRasterizer()->FlushRegion(addr, size);
});
}
u64 GPU::CurrentSyncRequestFence() const {
return impl->CurrentSyncRequestFence();
}
void GPU::WaitForSyncOperation(u64 fence) {
return impl->WaitForSyncOperation(fence);
}
void GPU::TickWork() {
impl->TickWork();
}
/// Gets a mutable reference to the Host1x interface
Host1x::Host1x& GPU::Host1x() {
return impl->system.Host1x();
}
/// Gets an immutable reference to the Host1x interface.
const Host1x::Host1x& GPU::Host1x() const {
return impl->system.Host1x();
}
Engines::Maxwell3D& GPU::Maxwell3D() {
return impl->current_channel->payload->maxwell_3d;
}
const Engines::Maxwell3D& GPU::Maxwell3D() const {
return impl->current_channel->payload->maxwell_3d;
}
Engines::KeplerCompute& GPU::KeplerCompute() {
return impl->current_channel->payload->kepler_compute;
}
const Engines::KeplerCompute& GPU::KeplerCompute() const {
return impl->current_channel->payload->kepler_compute;
}
Tegra::DmaPusher& GPU::DmaPusher() {
return impl->current_channel->payload->dma_pusher;
}
const Tegra::DmaPusher& GPU::DmaPusher() const {
return impl->current_channel->payload->dma_pusher;
}
VideoCore::RendererBase& GPU::Renderer() {
return *impl->renderer;
}
const VideoCore::RendererBase& GPU::Renderer() const {
return *impl->renderer;
}
VideoCore::ShaderNotify& GPU::ShaderNotify() {
return impl->shader_notify;
}
const VideoCore::ShaderNotify& GPU::ShaderNotify() const {
return impl->shader_notify;
}
void GPU::RequestComposite(std::vector<Tegra::FramebufferConfig>&& layers,
std::vector<Service::Nvidia::NvFence>&& fences) {
impl->RequestComposite(std::move(layers), std::move(fences));
}
void GPU::WaitForComposite() {
impl->WaitForComposite();
}
std::vector<u8> GPU::GetAppletCaptureBuffer() {
return impl->GetAppletCaptureBuffer();
}
u64 GPU::GetTicks() const {
return impl->GetTicks();
}
bool GPU::IsAsync() const {
return impl->is_async;
}
bool GPU::UseNvdec() const {
return impl->use_nvdec;
}
void GPU::RendererFrameEndNotify() {
impl->RendererFrameEndNotify();
}
void GPU::Start() {
impl->Start();
}
void GPU::NotifyShutdown() {
impl->NotifyShutdown();
}
void GPU::WaitForIdle() {
impl->WaitForIdle();
}
void GPU::ObtainContext() {
impl->ObtainContext();
}
void GPU::ReleaseContext() {
impl->ReleaseContext();
}
void GPU::PushGPUEntries(s32 channel, Tegra::CommandList&& entries) {
impl->PushGPUEntries(channel, std::move(entries));
}
VideoCore::RasterizerDownloadArea GPU::OnCPURead(PAddr addr, u64 size) {
return impl->OnCPURead(addr, size);
}
void GPU::FlushRegion(DAddr addr, u64 size) {
impl->FlushRegion(addr, size);
}
void GPU::InvalidateRegion(DAddr addr, u64 size, bool preserve_gpu_writes) {
impl->InvalidateRegion(addr, size, preserve_gpu_writes);
}
bool GPU::OnCPUWrite(DAddr addr, u64 size) {
return impl->OnCPUWrite(addr, size);
}
void GPU::FlushAndInvalidateRegion(DAddr addr, u64 size) {
impl->FlushAndInvalidateRegion(addr, size);
}
} // namespace Tegra