Files
eden/src/yuzu/main.cpp
T
lizzie c2e74a9380 [common] remove DetachedTasks object usage (#4096)
this was only ever used for announce room json on one single instance

this object is pretty much a danger to society and shouldnt exist, especially since its:
a) a singleton
b) spawns objects out of thin air
c) doesn't respect RAII and can outlive its parent objects (big no no)

generally we shouldnt endorse objects like these in the future, but alas, it existed, now it has to begone
additionally there is a similar object in KWorkerTaskManager but it's not as egregious as this one.
check that this didnt break the usual announce room json logic

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4096
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-07-09 03:46:06 +02:00

194 lines
6.7 KiB
C++

// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include <QApplication>
#include "startup_checks.h"
#if YUZU_ROOM
#include <cstring>
#include "dedicated_room/yuzu_room.h"
#endif
#ifdef __unix__
#include "qt_common/gui_settings.h"
#endif
#ifndef _WIN32
#include <sys/resource.h>
#endif
#include "main_window.h"
#ifdef _WIN32
#include <QScreen>
static void OverrideWindowsFont() {
// Qt5 chooses these fonts on Windows and they have fairly ugly alphanumeric/cyrillic characters
// Asking to use "MS Shell Dlg 2" gives better other chars while leaving the Chinese Characters.
const QString startup_font = QApplication::font().family();
const QStringList ugly_fonts = {QStringLiteral("SimSun"), QStringLiteral("PMingLiU")};
if (ugly_fonts.contains(startup_font)) {
QApplication::setFont(QFont(QStringLiteral("MS Shell Dlg 2"), 9, QFont::Normal));
}
}
#endif
static Qt::HighDpiScaleFactorRoundingPolicy GetHighDpiRoundingPolicy() {
#ifdef _WIN32
// For Windows, we want to avoid scaling artifacts on fractional scaling ratios.
// This is done by setting the optimal scaling policy for the primary screen.
// Create a temporary QApplication.
int temp_argc = 0;
char** temp_argv = nullptr;
QApplication temp{temp_argc, temp_argv};
// Get the current screen geometry.
const QScreen* primary_screen = QGuiApplication::primaryScreen();
if (primary_screen == nullptr) {
return Qt::HighDpiScaleFactorRoundingPolicy::PassThrough;
}
const QRect screen_rect = primary_screen->geometry();
const qreal real_ratio = primary_screen->devicePixelRatio();
const qreal real_width = std::trunc(screen_rect.width() * real_ratio);
const qreal real_height = std::trunc(screen_rect.height() * real_ratio);
// Recommended minimum width and height for proper window fit.
// Any screen with a lower resolution than this will still have a scale of 1.
constexpr qreal minimum_width = 1350.0;
constexpr qreal minimum_height = 900.0;
const qreal width_ratio = std::max(1.0, real_width / minimum_width);
const qreal height_ratio = std::max(1.0, real_height / minimum_height);
// Get the lower of the 2 ratios and truncate, this is the maximum integer scale.
const qreal max_ratio = std::trunc(std::min(width_ratio, height_ratio));
return max_ratio > real_ratio ? Qt::HighDpiScaleFactorRoundingPolicy::Round
: Qt::HighDpiScaleFactorRoundingPolicy::Floor;
#else
// Other OSes should be better than Windows at fractional scaling.
return Qt::HighDpiScaleFactorRoundingPolicy::PassThrough;
#endif
}
int main(int argc, char* argv[]) {
#if YUZU_ROOM
bool launch_room = false;
for (int i = 1; i < argc; i++) {
if (strcmp(argv[i], "--room") == 0) {
launch_room = true;
}
}
if (launch_room) {
LaunchRoom(argc, argv, true);
return 0;
}
#endif
bool has_broken_vulkan = false;
bool is_child = false;
if (CheckEnvVars(&is_child)) {
return 0;
}
if (StartupChecks(argv[0], &has_broken_vulkan,
Settings::values.perform_vulkan_check.GetValue())) {
return 0;
}
#ifdef YUZU_CRASH_DUMPS
Breakpad::InstallCrashHandler();
#endif
// Init settings params
QCoreApplication::setOrganizationName(QStringLiteral("eden"));
QCoreApplication::setApplicationName(QStringLiteral("eden"));
// Increases the maximum open file limit.
// TODO: This should be common to all frontends.
#ifdef _WIN32
// MSVCRT limits this to 2048 for some inexplicable (and likely arcane) reason,
// so we have to account for that as well.
#ifdef __MSVCRT__
_setmaxstdio(2048);
#else
_setmaxstdio(8192);
#endif // __MSVCRT__
#elif defined(__unix__) || defined(__APPLE__)
// Set the max open file limit to 8192, or the hard limit.
// Most sane systems should not hit the hard limit here.
struct rlimit rl;
if (getrlimit(RLIMIT_NOFILE, &rl) == 0) {
rl.rlim_cur = std::min<rlim_t>(8192, rl.rlim_max);
setrlimit(RLIMIT_NOFILE, &rl);
}
#endif // _WIN32
#if defined(__APPLE__)
// If you start a bundle (binary) on OSX without the Terminal, the working directory is "/".
// But since we require the working directory to be the executable path for the location of
// the user folder in the Qt Frontend, we need to cd into that working directory
const auto bin_path = Common::FS::GetBundleDirectory() / "..";
chdir(Common::FS::PathToUTF8String(bin_path).c_str());
#endif
#ifdef __unix__
// Set the DISPLAY variable in order to open web browsers
// TODO (lat9nq): Find a better solution for AppImages to start external applications
if (QString::fromLocal8Bit(qgetenv("DISPLAY")).isEmpty()) {
qputenv("DISPLAY", ":0");
}
if (GraphicsBackend::GetForceX11() && qEnvironmentVariableIsEmpty("QT_QPA_PLATFORM"))
qputenv("QT_QPA_PLATFORM", "xcb");
// Fix the Wayland appId. This needs to match the name of the .desktop file without the .desktop
// suffix.
QGuiApplication::setDesktopFileName(QStringLiteral("dev.eden_emu.eden"));
#endif
auto rounding_policy = GetHighDpiRoundingPolicy();
QApplication::setHighDpiScaleFactorRoundingPolicy(rounding_policy);
#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
// Disables the "?" button on all dialogs. Disabled by default on Qt6.
QCoreApplication::setAttribute(Qt::AA_DisableWindowContextHelpButton);
#endif
// Enables the core to make the qt created contexts current on std::threads
QCoreApplication::setAttribute(Qt::AA_DontCheckOpenGLContextThreadAffinity);
#ifdef _WIN32
QApplication::setStyle(QStringLiteral("windowsvista"));
#endif
QApplication app(argc, argv);
#ifdef _WIN32
OverrideWindowsFont();
#endif
// Workaround for QTBUG-85409, for Suzhou numerals the number 1 is actually \u3021
// so we can see if we get \u3008 instead
// TL;DR all other number formats are consecutive in unicode code points
// This bug is fixed in Qt6, specifically 6.0.0-alpha1
#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
const QLocale locale = QLocale::system();
if (QStringLiteral("\u3008") == locale.toString(1)) {
QLocale::setDefault(QLocale::system().name());
}
#endif
// Qt changes the locale and causes issues in float conversion using std::to_string() when
// generating shaders
setlocale(LC_ALL, "C");
MainWindow main_window{has_broken_vulkan};
// After settings have been loaded by GMainWindow, apply the filter
main_window.show();
app.connect(&app, &QGuiApplication::applicationStateChanged, &main_window, &MainWindow::OnAppFocusStateChanged);
return app.exec();
}