CamilleLaVey 8225151a44 [vulkan] 3rd Vulkan Global Maintenance (#4189)
Following the philosophy on the previous Vulkan maintenance PR's, this one is reviewing the video_core to resolve VUID's related to the missing handling/ safechecks (UBO's case on missing StorageBufferAccess 8/16 bits on QCOM drivers, resulting on bad compute pipeline compiled), wiring topology representative to EDS2 configuration (following #4117), refactored the sampled image access via new memeber function for type "typeless" which adds a handling on the integer mistmatch (uint to sint, float to uint) + fixing bugs on current texture sampling (int) including the depth/stencil path resolve, maintenance to previous changes on query cache (resolving bugs from #3853), reduced the amount of binding BindVertexBufferEXT2 when a new tick/ frame is presented (with this being a reason for performance reduction on games where vertex polutes the stage, like BOTW/TOTK where grass is draw with vertex); implemented color border swizzle and color write enable for future improvements on EDS3, added initial implementation on Synchronization2 starting a path to ensure an access to VK 1.3 features safely and other smaller fixes along the road.

Special Thanks:

-> Mr. Smolio Gidolard (@gidoly)

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4189
2026-07-09 04:22:43 +02:00
2026-06-26 02:22:04 +02:00
2024-01-08 09:34:32 -05:00
2023-11-04 18:26:49 +00:00
2022-07-27 12:53:49 +02:00
2022-07-27 12:53:49 +02:00


Eden
Eden

Eden is a free and opensource (FOSS) Switch 1 emulator, derived from Yuzu and Sudachi - started by developer Camille LaVey. It's written in C++ with portability in mind, with builds for Windows, Linux, macOS, Android, FreeBSD and more.

Discord Stoat

Compatibility | Development | Building | Download | Support | License

Compatibility

The emulator is capable of running most commercial games at full speed, provided you meet the necessary hardware requirements.

A list of supported games will be available in future. Please be patient.

Check out our website for the latest news on exciting features, monthly progress reports, and more!

Packaging status

Development

Most of the development happens on our Git server. It is also where our central repository is hosted. For development discussions, please join us on Discord or Stoat. You can also follow us on X (Twitter) for updates and announcements.

If you would like to contribute, we are open to new developers and pull requests. Please ensure that your work is of a high standard and properly documented. You can also contact any of the developers on Discord or Stoat to learn more about the current state of the emulator.

See the sign-up instructions for information on registration.

Alternatively, if you wish to add translations, go to the Eden project on Transifex and review the translations README.

Documentation

We have a user manual! See our User Handbook.

Building

See the General Build Guide

For information on provided development tooling, see the Tools directory

Download

You can download the latest releases from here.

Save us some bandwidth! We have mirrors available as well.

Support

If you enjoy the project and would like to support us financially, please check out our developers' donation pages!

Any donations received will go towards things such as:

  • Switch consoles to explore and reverse-engineer the hardware
  • Switch games for testing, reverse-engineering, and implementing new features
  • Web hosting and infrastructure setup
  • Additional hardware (e.g. GPUs as needed to improve rendering support, other peripherals to add support for, etc.)
  • CI Infrastructure

If you would prefer to support us in a different way, please join our Discord and talk to Camille or any of our other developers.

License

Eden is licensed under the GPLv3 (or any later version). Refer to the LICENSE.txt file.

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Description
No description provided
Readme 220 MiB
Languages
C++ 64%
cpp 25.6%
POV-Ray SDL 4.5%
Kotlin 3.6%
CMake 0.9%
Other 1.3%