Signed-off-by: lizzie <lizzie@eden-emu.dev> - [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions). - [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md) - [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability. ------------------- updates deps.md (freebsd had a package that didnt exist, oops) netbsd also had outdated packages moved windows caveats into the user guide (because well, those are user stuff, not build caveats) MANY redundant wording removals (especially on dynarmic) proper capitalization of Eden, Dynarmic, Amiibo, and CLion fixed discord link on metainfo as well also fixed file associations as well otherwise installed eden wont have icon over NSP/XCI/etc files "please" is filler fixes a HANDFUL of dead links as well Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4315 Reviewed-by: crueter <crueter@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
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User Handbook - The Basics
Introduction
Eden is a very complicated piece of software, there are many knobs and toggles that can be configured. Most of these are invisible to normal users, however, power users may be able to leverage them to their advantage.
This handbook primarily describes such knobs and toggles. Normal configuration options are described within the emulator itself and will not be covered in detail.
Requirements
The emulator is very demanding on hardware and requires a decent mid-range computer/cellphone.
See the requirements page for recommended and minimum specs.
The CPU must support FMA for an optimal gameplay experience. The GPU needs to support OpenGL 4.6 (compatibility list), or Vulkan 1.1 (compatibility list).
If your GPU doesn't support or is just behind by a minor version, see Mesa environment variables below (*nix only).
Releases and versions
- Stable releases/Versioned releases: Has a version number and it's the versions we expect 3rd party repositories to host (package managers and such), these are, well, stable, have low amount of regressions (wrt. to master and nightlies) and generally focus on "keeping things without regressions", recommended for the average user.
- RC releases: Release candidate, generally "less stable but still stable" versions.
- Full release: "The stablest possible you could get".
- Nightly: Builds done around 2PM UTC (if there are any changes), generally stable, but not recommended for the average user. These contain daily updates and may contain critical fixes for some games.
- Master: Unstable builds, can range from games working exceptionally well to instantly crashing. These contain straight from the oven fixes, don't use them unless you plan to contribute something! They're very experimental! Still 95% of the time they will work just fine.
- PR builds: Highly experimental builds, testers may grab from these. The average user should treat them the same as master builds.
User configuration
Configuration directories
Eden will store configuration files in the following directories:
- Windows:
%AppData%\Roaming. - Android: Data is stored internally.
- Linux, macOS, FreeBSD, Solaris, OpenBSD:
$XDG_DATA_HOME,$XDG_CACHE_HOME,$XDG_CONFIG_HOME. - HaikuOS:
/boot/home/config/settings/eden
If a user directory is present in the current working directory, that will override all global configuration directories and the emulator will use the user directory instead.
Environment variables
Throughout the handbook, environment variables are mentioned. These are often either global (system wide) or local (set in a script, bound only to the current session). It's heavily recommended to use them in a local context only, as this allows you to rollback changes easily (if for example, there are regressions setting them).
The recommended way is to create a .bat file alongside the emulator .exe; contents of which could resemble something like:
set "__GL_THREADED_OPTIMIZATIONS=1"
set "SOME_OTHER_VAR=1"
eden.exe
Android doesn't have a convenient way to set environment variables.
For other platforms, the recommended method is using a shell script:
export __GL_THREADED_OPTIMIZATIONS=1
export SOME_OTHER_VAR=1
./eden
Then just running chmod +x script.sh && source script.sh.
Compatibility list
Eden doesn't maintain a compatibility list. However, EmuReady has a more fine-grained compatibility information for multiple emulators/forks as well.