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https://git.eden-emu.dev/eden-emu/eden.git
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d9159fefdd
Fixes regression from #4229 Mouse wasn't updated periodically to prevent "infinite drift". Timer for polling is now controlled by frontend directly, this should reduce latency considerably and wasted cycles spinwaiting, it also removes an extra thread which is always welcome. - [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions). - [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md) - [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability. ------------------- Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4352 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: MaranBr <maranbr@eden-emu.dev>
194 lines
5.3 KiB
C++
194 lines
5.3 KiB
C++
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: 2014 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <cstddef>
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#include <memory>
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#include <utility>
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#include <QByteArray>
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#include <QImage>
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#include <QObject>
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#include <QPoint>
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#include <QString>
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#include <QStringList>
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#include <QThread>
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#include <QTimer>
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#include <QWidget>
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#include <qglobal.h>
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#include <qnamespace.h>
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#include <qobjectdefs.h>
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#include "common/common_types.h"
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#include "core/frontend/emu_window.h"
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class MainWindow;
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class QCamera;
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class QImageCapture;
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class QMediaCaptureSession;
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class QCloseEvent;
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class QFocusEvent;
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class QKeyEvent;
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class QMouseEvent;
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class QObject;
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class QResizeEvent;
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class QShowEvent;
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class QTouchEvent;
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class QWheelEvent;
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class EmuThread;
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namespace Core {
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class System;
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} // namespace Core
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namespace InputCommon {
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class InputSubsystem;
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enum class MouseButton;
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} // namespace InputCommon
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namespace InputCommon::TasInput {
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enum class TasState;
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} // namespace InputCommon::TasInput
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namespace VideoCore {
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enum class LoadCallbackStage;
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} // namespace VideoCore
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class GRenderWindow : public QWidget, public Core::Frontend::EmuWindow {
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Q_OBJECT
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public:
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explicit GRenderWindow(MainWindow* parent,
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std::shared_ptr<InputCommon::InputSubsystem> input_subsystem_);
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~GRenderWindow() override;
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// EmuWindow implementation.
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void OnFrameDisplayed() override;
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bool IsShown() const override;
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std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
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void BackupGeometry();
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void RestoreGeometry();
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void restoreGeometry(const QByteArray& geometry_); // overridden
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QByteArray saveGeometry(); // overridden
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qreal windowPixelRatio() const;
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std::pair<u32, u32> ScaleTouch(const QPointF& pos) const;
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void closeEvent(QCloseEvent* event) override;
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void leaveEvent(QEvent* event) override;
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void resizeEvent(QResizeEvent* event) override;
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/// Converts a Qt keyboard key into NativeKeyboard key
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static int QtKeyToSwitchKey(Qt::Key qt_keys);
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/// Converts a Qt modifier keys into NativeKeyboard modifier keys
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static int QtModifierToSwitchModifier(Qt::KeyboardModifiers qt_modifiers);
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void keyPressEvent(QKeyEvent* event) override;
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void keyReleaseEvent(QKeyEvent* event) override;
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/// Converts a Qt mouse button into MouseInput mouse button
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static InputCommon::MouseButton QtButtonToMouseButton(Qt::MouseButton button);
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void mousePressEvent(QMouseEvent* event) override;
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void mouseMoveEvent(QMouseEvent* event) override;
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void mouseReleaseEvent(QMouseEvent* event) override;
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void wheelEvent(QWheelEvent* event) override;
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void InitializeCamera();
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void FinalizeCamera();
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bool event(QEvent* event) override;
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void focusOutEvent(QFocusEvent* event) override;
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bool InitRenderTarget();
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/// Destroy the previous run's child_widget which should also destroy the child_window
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void ReleaseRenderTarget();
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bool IsLoadingComplete() const;
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void CaptureScreenshot(const QString& screenshot_path);
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/**
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* Instructs the window to re-launch the application using the specified program_index.
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* @param program_index Specifies the index within the application of the program to launch.
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*/
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void ExecuteProgram(std::size_t program_index);
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/// Instructs the window to exit the application.
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void Exit();
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public slots:
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void OnFramebufferSizeChanged();
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signals:
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/// Emitted when the window is closed
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void Closed();
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void FirstFrameDisplayed();
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void ExecuteProgramSignal(std::size_t program_index);
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void ExitSignal();
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void MouseActivity();
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void TasPlaybackStateChanged();
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private:
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void TouchBeginEvent(const QTouchEvent* event);
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void TouchUpdateEvent(const QTouchEvent* event);
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void TouchEndEvent();
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void ConstrainMouse();
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void UpdateMouse();
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void RequestCameraCapture();
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void OnCameraCapture(int requestId, const QImage& img);
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void OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal_size) override;
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bool InitializeOpenGL();
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bool InitializeVulkan();
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void InitializeNull();
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bool LoadOpenGL();
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QStringList GetUnsupportedGLExtensions() const;
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std::shared_ptr<InputCommon::InputSubsystem> input_subsystem;
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// Main context that will be shared with all other contexts that are requested.
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// If this is used in a shared context setting, then this should not be used directly, but
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// should instead be shared from
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std::shared_ptr<Core::Frontend::GraphicsContext> main_context;
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/// Temporary storage of the screenshot taken
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QImage screenshot_image;
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QByteArray geometry;
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QWidget* child_widget = nullptr;
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bool first_frame = false;
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InputCommon::TasInput::TasState last_tas_state;
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#if YUZU_USE_QT_MULTIMEDIA
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bool is_virtual_camera;
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int pending_camera_snapshots;
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std::vector<u32> camera_data;
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std::unique_ptr<QCamera> camera;
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std::unique_ptr<QImageCapture> camera_capture;
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std::unique_ptr<QMediaCaptureSession> capture_session;
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std::unique_ptr<QTimer> camera_timer;
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#endif
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QTimer mouse_constrain_timer;
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QTimer mouse_update_timer;
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protected:
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void showEvent(QShowEvent* event) override;
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bool eventFilter(QObject* object, QEvent* event) override;
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};
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