mirror of
https://git.eden-emu.dev/eden-emu/eden.git
synced 2026-09-04 19:36:27 +00:00
63 lines
1.4 KiB
HLSL
63 lines
1.4 KiB
HLSL
texture EdenBackBufferTex : COLOR;
|
|
sampler EdenBackBuffer { Texture = EdenBackBufferTex; };
|
|
|
|
uniform float Saturation <
|
|
ui_type = "slider";
|
|
ui_label = "Saturation";
|
|
ui_min = 0.0; ui_max = 2.0; ui_step = 0.01;
|
|
> = 1.0;
|
|
|
|
uniform float Brightness <
|
|
ui_type = "slider";
|
|
ui_label = "Brightness";
|
|
ui_min = 0.0; ui_max = 2.0; ui_step = 0.01;
|
|
> = 1.0;
|
|
|
|
uniform float Contrast <
|
|
ui_type = "slider";
|
|
ui_label = "Contrast";
|
|
ui_min = 0.0; ui_max = 2.0; ui_step = 0.01;
|
|
> = 1.0;
|
|
|
|
uniform float Gamma <
|
|
ui_type = "slider";
|
|
ui_label = "Gamma";
|
|
ui_min = 0.5; ui_max = 2.0; ui_step = 0.01;
|
|
> = 1.0;
|
|
|
|
void VS_Eden(in uint id : SV_VertexID, out float4 pos : SV_Position, out float2 uv : TEXCOORD)
|
|
{
|
|
uv = float2(0.0, 0.0);
|
|
if (id == 2)
|
|
{
|
|
uv.x = 2.0;
|
|
}
|
|
if (id == 1)
|
|
{
|
|
uv.y = 2.0;
|
|
}
|
|
pos = float4(uv * float2(2.0, -2.0) + float2(-1.0, 1.0), 0.0, 1.0);
|
|
}
|
|
|
|
float4 PS_ColorGrade(float4 pos : SV_Position, float2 uv : TEXCOORD) : SV_Target
|
|
{
|
|
float3 rgb = tex2D(EdenBackBuffer, uv).rgb;
|
|
|
|
float luma = dot(rgb, float3(0.2126, 0.7152, 0.0722));
|
|
rgb = lerp(float3(luma, luma, luma), rgb, Saturation);
|
|
rgb *= Brightness;
|
|
rgb = (rgb - 0.5) * Contrast + 0.5;
|
|
rgb = pow(max(rgb, 0.0), 1.0 / max(Gamma, 0.0001));
|
|
|
|
return float4(saturate(rgb), 1.0);
|
|
}
|
|
|
|
technique EdenColorGrade
|
|
{
|
|
pass
|
|
{
|
|
VertexShader = VS_Eden;
|
|
PixelShader = PS_ColorGrade;
|
|
}
|
|
}
|