Files
eden/src/yuzu/configuration/input_profiles.h
T
crueter 7fda6dde73 [common] Switch to boost::unordered_flat containers (#4326)
Replaces all instances of ankerl's unordered map/set with boost's
`unordered_flat_*` classes. This uses std::hash since boost::hash is
actually a lot slower.

Also adds an abstraction layer in `Common` so future changes are quicker
and easier.

Other implementation details:
- ankerl provided hash specializations for tuple and pair, so those were
  ported here
- std::erase_if doesn't work on boost, so just used the ADL'd erase_if

This should be about equal or superior performance as unordered_dense for everything except iteration.

Signed-off-by: crueter <crueter@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4326
Reviewed-by: Lizzie and Samuel <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-08-31 02:58:09 +02:00

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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <string>
#include "common/container/unordered_map.h"
#include "qt_common/config/qt_config.h"
namespace Core {
class System;
}
class Config;
class InputProfiles {
public:
explicit InputProfiles();
virtual ~InputProfiles();
std::vector<std::string> GetInputProfileNames();
static bool IsProfileNameValid(std::string_view profile_name);
bool CreateProfile(const std::string& profile_name, std::size_t player_index);
bool DeleteProfile(const std::string& profile_name);
bool LoadProfile(const std::string& profile_name, std::size_t player_index);
bool SaveProfile(const std::string& profile_name, std::size_t player_index);
private:
bool ProfileExistsInMap(const std::string& profile_name) const;
::Common::unordered_map<std::string, std::unique_ptr<QtConfig>> map_profiles;
};