Files
eden/src/video_core
Markus Wick 99a71580c4 gl_shader_cache: Use an u32 for the binding point cache.
The std::string generation with its malloc and free requirement
was a noticeable overhead. Also switch to an ordered_map to
avoid the std::hash call. As those maps usually have a size of
two elements, the lookup time shall not matter.
2018-09-04 21:04:41 +02:00
..
2018-08-28 11:11:50 -04:00
2018-08-11 20:20:21 -04:00