Files
eden/src/core/hle/service/os/process.h
T
lizzie 3aa0d46259 [video_core, hle] remove redundant parent references in system structs (#3908)
reworked a bit to remove references of parent objects and instead pass as arguments to methods to prevent useless reloads

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Co-authored-by: maufeat <sahyno1996@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3908
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
2026-06-23 06:31:25 +02:00

62 lines
1.2 KiB
C++

// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "common/common_types.h"
namespace Core {
class System;
}
namespace Loader {
class AppLoader;
enum class ResultStatus : u16;
} // namespace Loader
namespace Kernel {
class KProcess;
}
namespace Service {
class Process {
public:
inline explicit Process(Core::System& system) noexcept : m_system(system) {}
inline ~Process() { this->Finalize(); }
bool Initialize(Loader::AppLoader& loader, Loader::ResultStatus& out_load_result);
void Finalize();
bool Run();
void Terminate();
void Suspend(bool suspended);
void ResetSignal();
bool IsInitialized() const {
return m_process != nullptr;
}
bool IsRunning() const;
bool IsTerminated() const;
u64 GetProcessId() const;
u64 GetProgramId() const;
Kernel::KProcess* GetHandle() const {
return m_process;
}
private:
Core::System& m_system;
Kernel::KProcess* m_process{};
u64 m_main_thread_stack_size{};
s32 m_main_thread_priority{};
bool m_process_started{};
};
} // namespace Service