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9d2681ecc9
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64. Compiling on clang is *dramatically* faster so this should be useful for CI. Co-authored-by: crueter <crueter@eden-emu.dev> Co-authored-by: crueter <crueter@crueter.xyz> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
16 lines
433 B
C++
16 lines
433 B
C++
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "video_core/textures/workers.h"
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namespace Tegra::Texture {
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Common::ThreadWorker& GetThreadWorkers() {
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static Common::ThreadWorker workers{(std::max)(std::thread::hardware_concurrency(), 2U) / 2,
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"ImageTranscode"};
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return workers;
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}
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} // namespace Tegra::Texture
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