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eden/src/core/hle/service/prepo/prepo.cpp
T
Maufeat 54cd5fb8eb [core, hle, video_core, memory] Improve multi-process, display layers, dynamic shader cache and rework overlay (#4238)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

- Dynamic shader cache reloading capability for qlaunch
- Multi-process improvements (thanks to @frank1734), instead of just using the main application we now respect caller process (also did it for HID devices while I was at it)
- Layer stack masks & shared buffer screenshot for video core, added different masks (screenshot, recording, etc.) this was discovered as an issue due to how in qlaunch the transition was not right between applications. May not be perfect but also fixes screenshots while using qlaunch
- Reworked overlay display management (input and visibility) - instead of random numbers as I've previously did, I decided to add an AppletZIndex enum for better readability. Also split capability of input by touch and gamepad.
- etc.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4238
Reviewed-by: Samuel <lizzie@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-08-29 01:04:02 +02:00

236 lines
9.6 KiB
C++

// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/hex_util.h"
#include "common/logging.h"
#include "common/uuid.h"
#include <cstring>
#include "core/core.h"
#include "core/hle/service/acc/profile_manager.h"
#include "core/hle/service/ipc_helpers.h"
#include "core/hle/service/prepo/prepo.h"
#include "core/hle/service/server_manager.h"
#include "core/hle/service/service.h"
#include "core/reporter.h"
namespace Service::PlayReport {
class PlayReport final : public ServiceFramework<PlayReport> {
public:
explicit PlayReport(const char* name, Core::System& system_) : ServiceFramework{system_, name} {
// clang-format off
static const FunctionInfo functions[] = {
{10100, &PlayReport::SaveReport<Core::Reporter::PlayReportType::Old>, "SaveReportOld"},
{10101, &PlayReport::SaveReportWithUser<Core::Reporter::PlayReportType::Old>, "SaveReportWithUserOld"},
{10102, &PlayReport::SaveReport<Core::Reporter::PlayReportType::Old2>, "SaveReportOld2"},
{10103, &PlayReport::SaveReportWithUser<Core::Reporter::PlayReportType::Old2>, "SaveReportWithUserOld2"},
{10104, &PlayReport::SaveReport<Core::Reporter::PlayReportType::Old3>, "SaveReportOld3"},
{10105, &PlayReport::SaveReportWithUser<Core::Reporter::PlayReportType::Old3>, "SaveReportWithUserOld3"},
{10106, &PlayReport::SaveReport<Core::Reporter::PlayReportType::New>, "SaveReport"},
{10107, &PlayReport::SaveReportWithUser<Core::Reporter::PlayReportType::New>, "SaveReportWithUser"},
{10200, &PlayReport::RequestImmediateTransmission, "RequestImmediateTransmission"},
{10300, &PlayReport::GetTransmissionStatus, "GetTransmissionStatus"},
{10400, &PlayReport::GetSystemSessionId, "GetSystemSessionId"},
{20100, &PlayReport::SaveSystemReportOld, "SaveSystemReport"},
{20101, &PlayReport::SaveSystemReportWithUserOld, "SaveSystemReportWithUser"},
{20102, &PlayReport::SaveSystemReport, "SaveSystemReport"},
{20103, &PlayReport::SaveSystemReportWithUser, "SaveSystemReportWithUser"},
{20200, nullptr, "SetOperationMode"},
{30100, nullptr, "ClearStorage"},
{30200, nullptr, "ClearStatistics"},
{30300, nullptr, "GetStorageUsage"},
{30400, nullptr, "GetStatistics"},
{30401, nullptr, "GetThroughputHistory"},
{30500, nullptr, "GetLastUploadError"},
{30600, nullptr, "GetApplicationUploadSummary"},
{40100, nullptr, "IsUserAgreementCheckEnabled"},
{40101, nullptr, "SetUserAgreementCheckEnabled"},
{50100, nullptr, "ReadAllApplicationReportFiles"},
{90100, nullptr, "ReadAllReportFiles"},
{90101, nullptr, "Unknown90101"},
{90102, nullptr, "Unknown90102"},
{90200, nullptr, "GetStatistics"},
{90201, nullptr, "GetThroughputHistory"},
{90300, nullptr, "GetLastUploadError"},
};
// clang-format on
RegisterHandlers(functions);
}
private:
template <Core::Reporter::PlayReportType Type>
void SaveReport(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto process_id = rp.PopRaw<u64>();
const auto data1 = ctx.ReadBufferA(0);
const auto data2 = ctx.ReadBufferX(0);
LOG_DEBUG(Service_PREPO,
"called, type={:02X}, process_id={:016X}, data1_size={:016X}, data2_size={:016X}",
Type, process_id, data1.size(), data2.size());
const auto& reporter{system.GetReporter()};
reporter.SavePlayReport(Type, system.ResolveCallerProgramId(process_id), {data1, data2},
process_id);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
template <Core::Reporter::PlayReportType Type>
void SaveReportWithUser(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto user_id = rp.PopRaw<u128>();
const auto process_id = rp.PopRaw<u64>();
const auto data1 = ctx.ReadBufferA(0);
const auto data2 = ctx.ReadBufferX(0);
LOG_DEBUG(Service_PREPO,
"called, type={:02X}, user_id={:016X}{:016X}, process_id={:016X}, "
"data1_size={:016X}, data2_size={:016X}",
Type, user_id[1], user_id[0], process_id, data1.size(), data2.size());
const auto& reporter{system.GetReporter()};
reporter.SavePlayReport(Type, system.ResolveCallerProgramId(process_id), {data1, data2},
process_id, user_id);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
void RequestImmediateTransmission(HLERequestContext& ctx) {
LOG_WARNING(Service_PREPO, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
void GetTransmissionStatus(HLERequestContext& ctx) {
LOG_WARNING(Service_PREPO, "(STUBBED) called");
constexpr s32 status = 0;
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
rb.Push(status);
}
void GetSystemSessionId(HLERequestContext& ctx) {
LOG_WARNING(Service_PREPO, "(STUBBED) called");
constexpr u64 system_session_id = 0;
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(ResultSuccess);
rb.Push(system_session_id);
}
void SaveSystemReportOld(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto title_id = rp.PopRaw<u64>();
const auto data1 = ctx.ReadBufferA(0);
const auto data2 = ctx.ReadBufferX(0);
LOG_DEBUG(Service_PREPO, "called, title_id={:016X}, data1_size={:016X}, data2_size={:016X}",
title_id, data1.size(), data2.size());
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
void SaveSystemReportWithUserOld(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto user_id = rp.PopRaw<u128>();
const auto title_id = rp.PopRaw<u64>();
const auto data1 = ctx.ReadBufferA(0);
const auto data2 = ctx.ReadBufferX(0);
Common::UUID uuid{};
std::memcpy(uuid.uuid.data(), user_id.data(), sizeof(Common::UUID));
LOG_DEBUG(Service_PREPO,
"called, user_id={}, title_id={:016X}, data1_size={:016X}, data2_size={:016X}",
uuid.FormattedString(), title_id, data1.size(), data2.size());
const auto& reporter{system.GetReporter()};
reporter.SavePlayReport(Core::Reporter::PlayReportType::System, title_id, {data1, data2},
std::nullopt, user_id);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
// (21.0.0+) buffers: [0x9 (X), 0x5 (A)], inbytes: 0x10
void SaveSystemReport(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto field0 = rp.PopRaw<u64>();
const auto title_id = rp.PopRaw<u64>();
const auto data_x = ctx.ReadBufferX(0);
const auto data_a = ctx.ReadBufferA(0);
LOG_DEBUG(Service_PREPO,
"called, field0={}, title_id={:016X}, data_a_size={}, data_x_size={}",
field0, title_id, data_a.size(), data_x.size());
const auto& reporter{system.GetReporter()};
reporter.SavePlayReport(Core::Reporter::PlayReportType::System, title_id, {data_a, data_x});
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
// (21.0.0+) buffers: [0x9 (X), 0x5 (A)], inbytes: 0x20
void SaveSystemReportWithUser(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
// 21.0.0+: field0 (u64), user_id (u128), title_id (u64)
const auto field0 = rp.PopRaw<u64>();
const auto user_id = rp.PopRaw<u128>();
const auto title_id = rp.PopRaw<u64>();
const auto data_x = ctx.ReadBufferX(0);
const auto data_a = ctx.ReadBufferA(0);
Common::UUID uuid{};
std::memcpy(uuid.uuid.data(), user_id.data(), sizeof(Common::UUID));
LOG_DEBUG(Service_PREPO,
"called, user_id={}, field0={:016X}, title_id={:016X}, data_a_size={}, data_x_size={}",
uuid.FormattedString(), field0, title_id, data_a.size(), data_x.size());
const auto& reporter{system.GetReporter()};
reporter.SavePlayReport(Core::Reporter::PlayReportType::System, title_id, {data_a, data_x},
std::nullopt, user_id);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
};
void LoopProcess(Core::System& system) {
auto server_manager = std::make_unique<ServerManager>(system);
server_manager->RegisterNamedService("prepo:a",
std::make_shared<PlayReport>("prepo:a", system));
server_manager->RegisterNamedService("prepo:a2",
std::make_shared<PlayReport>("prepo:a2", system));
server_manager->RegisterNamedService("prepo:m",
std::make_shared<PlayReport>("prepo:m", system));
server_manager->RegisterNamedService("prepo:s",
std::make_shared<PlayReport>("prepo:s", system));
server_manager->RegisterNamedService("prepo:u",
std::make_shared<PlayReport>("prepo:u", system));
ServerManager::RunServer(std::move(server_manager));
}
} // namespace Service::PlayReport