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54cd5fb8eb
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions). - [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md) - [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability. ------------------- - Dynamic shader cache reloading capability for qlaunch - Multi-process improvements (thanks to @frank1734), instead of just using the main application we now respect caller process (also did it for HID devices while I was at it) - Layer stack masks & shared buffer screenshot for video core, added different masks (screenshot, recording, etc.) this was discovered as an issue due to how in qlaunch the transition was not right between applications. May not be perfect but also fixes screenshots while using qlaunch - Reworked overlay display management (input and visibility) - instead of random numbers as I've previously did, I decided to add an AppletZIndex enum for better readability. Also split capability of input by touch and gamepad. - etc. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4238 Reviewed-by: Samuel <lizzie@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: MaranBr <maranbr@eden-emu.dev>
455 lines
14 KiB
C++
455 lines
14 KiB
C++
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: 2014 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <cstddef>
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#include <deque>
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#include <functional>
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#include <memory>
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#include <mutex>
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#include <span>
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#include <string>
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#include <vector>
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#include "common/common_types.h"
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#include "core/file_sys/vfs/vfs_types.h"
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#include "core/hle/service/os/event.h"
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#include "core/hle/service/kernel_helpers.h"
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namespace Core::Frontend {
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class EmuWindow;
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} // namespace Core::Frontend
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namespace FileSys {
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class ContentProvider;
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class ContentProviderUnion;
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enum class ContentProviderUnionSlot;
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class VfsFilesystem;
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} // namespace FileSys
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namespace Kernel {
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class GlobalSchedulerContext;
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class KernelCore;
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class PhysicalCore;
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class KProcess;
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class KScheduler;
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} // namespace Kernel
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namespace Loader {
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class AppLoader;
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enum class ResultStatus : u16;
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} // namespace Loader
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namespace Core::Memory {
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struct CheatEntry;
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class Memory;
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} // namespace Core::Memory
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namespace Service {
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namespace Account {
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class ProfileManager;
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} // namespace Account
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namespace AM {
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struct FrontendAppletParameters;
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class AppletManager;
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} // namespace AM
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namespace AM::Frontend {
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struct FrontendAppletSet;
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class FrontendAppletHolder;
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} // namespace AM::Frontend
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namespace APM {
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class Controller;
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}
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namespace FileSystem {
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class FileSystemController;
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} // namespace FileSystem
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namespace Glue {
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class ARPManager;
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}
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class ServerManager;
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namespace SM {
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class ServiceManager;
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} // namespace SM
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} // namespace Service
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namespace Tegra {
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class DebugContext;
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class GPU;
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namespace Host1x {
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class Host1x;
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} // namespace Host1x
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} // namespace Tegra
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namespace VideoCore {
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class RendererBase;
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} // namespace VideoCore
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namespace AudioCore {
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class AudioCore;
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} // namespace AudioCore
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namespace Core::Timing {
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class CoreTiming;
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}
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namespace Core::HID {
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class HIDCore;
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}
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namespace Tools {
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class RenderdocAPI;
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}
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namespace Core {
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class CpuManager;
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class Debugger;
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class DeviceMemory;
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class ExclusiveMonitor;
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class GPUDirtyMemoryManager;
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class PerfStats;
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class Reporter;
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class SpeedLimiter;
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struct PerfStatsResults;
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FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
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const std::string& path);
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/// Enumeration representing the return values of the System Initialize and Load process.
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enum class SystemResultStatus : u32 {
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Success, ///< Succeeded
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ErrorNotInitialized, ///< Error trying to use core prior to initialization
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ErrorGetLoader, ///< Error finding the correct application loader
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ErrorSystemFiles, ///< Error in finding system files
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ErrorSharedFont, ///< Error in finding shared font
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ErrorVideoCore, ///< Error in the video core
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ErrorUnknown, ///< Any other error
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ErrorLoader, ///< The base for loader errors (too many to repeat)
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};
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class System {
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public:
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using CurrentBuildProcessID = std::array<u8, 0x20>;
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explicit System();
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~System();
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System(const System&) = delete;
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System& operator=(const System&) = delete;
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System(System&&) = delete;
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System& operator=(System&&) = delete;
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/**
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* Initializes the system
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* This function will initialize core functionality used for system emulation
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*/
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void Initialize();
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/**
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* Run the OS and Application
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* This function will start emulation and run the relevant devices
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*/
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void Run();
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/**
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* Pause the OS and Application
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* This function will pause emulation and stop the relevant devices
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*/
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void Pause();
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/// Check if the core is currently paused.
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[[nodiscard]] bool IsPaused() const;
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/// Shutdown the main emulated process.
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void ShutdownMainProcess();
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/// Check if the core is shutting down.
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[[nodiscard]] bool IsShuttingDown() const;
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/// Set the shutting down state.
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void SetShuttingDown(bool shutting_down);
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/// Forcibly detach the debugger if it is running.
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void DetachDebugger();
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std::unique_lock<std::mutex> StallApplication();
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void UnstallApplication();
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void SetNVDECActive(bool is_nvdec_active);
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[[nodiscard]] bool GetNVDECActive();
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/**
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* Initialize the debugger.
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*/
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void InitializeDebugger();
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/**
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* Load an executable application.
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* @param emu_window Reference to the host-system window used for video output and keyboard
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* input.
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* @param filepath String path to the executable application to load on the host file system.
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* @param program_index Specifies the index within the container of the program to launch.
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* @returns SystemResultStatus code, indicating if the operation succeeded.
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*/
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[[nodiscard]] SystemResultStatus Load(Frontend::EmuWindow& emu_window,
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const std::string& filepath,
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Service::AM::FrontendAppletParameters& params);
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/**
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* Indicates if the emulated system is powered on (all subsystems initialized and able to run an
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* application).
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* @returns True if the emulated system is powered on, otherwise false.
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*/
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[[nodiscard]] bool IsPoweredOn() const;
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/// Prepare the core emulation for a reschedule
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void PrepareReschedule(u32 core_index);
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std::span<GPUDirtyMemoryManager> GetGPUDirtyMemoryManager();
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void GatherGPUDirtyMemory(std::function<void(PAddr, size_t)>& callback);
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[[nodiscard]] size_t GetCurrentHostThreadID() const;
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/// Gets and resets core performance statistics
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[[nodiscard]] PerfStatsResults GetAndResetPerfStats();
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/// Gets the physical core for the CPU core that is currently running
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[[nodiscard]] Kernel::PhysicalCore& CurrentPhysicalCore();
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/// Gets the physical core for the CPU core that is currently running
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[[nodiscard]] const Kernel::PhysicalCore& CurrentPhysicalCore() const;
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/// Gets a reference to the underlying CPU manager.
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[[nodiscard]] CpuManager& GetCpuManager();
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/// Gets a const reference to the underlying CPU manager
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[[nodiscard]] const CpuManager& GetCpuManager() const;
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/// Gets a mutable reference to the system memory instance.
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[[nodiscard]] Core::Memory::Memory& ApplicationMemory();
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/// Gets a constant reference to the system memory instance.
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[[nodiscard]] const Core::Memory::Memory& ApplicationMemory() const;
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/// Gets a mutable reference to the GPU interface
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[[nodiscard]] Tegra::GPU& GPU();
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/// Gets an immutable reference to the GPU interface.
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[[nodiscard]] const Tegra::GPU& GPU() const;
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/// Gets a mutable reference to the Host1x interface
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[[nodiscard]] Tegra::Host1x::Host1x& Host1x();
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/// Gets an immutable reference to the Host1x interface.
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[[nodiscard]] const Tegra::Host1x::Host1x& Host1x() const;
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/// Gets a mutable reference to the renderer.
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[[nodiscard]] VideoCore::RendererBase& Renderer();
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/// Gets an immutable reference to the renderer.
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[[nodiscard]] const VideoCore::RendererBase& Renderer() const;
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/// Gets a mutable reference to the audio interface
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[[nodiscard]] AudioCore::AudioCore& AudioCore();
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/// Gets an immutable reference to the audio interface.
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[[nodiscard]] const AudioCore::AudioCore& AudioCore() const;
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/// Gets the global scheduler
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[[nodiscard]] Kernel::GlobalSchedulerContext& GlobalSchedulerContext();
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/// Gets the global scheduler
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[[nodiscard]] const Kernel::GlobalSchedulerContext& GlobalSchedulerContext() const;
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/// Gets the manager for the guest device memory
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[[nodiscard]] Core::DeviceMemory& DeviceMemory();
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/// Gets the manager for the guest device memory
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[[nodiscard]] const Core::DeviceMemory& DeviceMemory() const;
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/// Provides a pointer to the application process
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[[nodiscard]] Kernel::KProcess* ApplicationProcess();
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/// Provides a constant pointer to the application process.
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[[nodiscard]] const Kernel::KProcess* ApplicationProcess() const;
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/// Provides a reference to the core timing instance.
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[[nodiscard]] Timing::CoreTiming& CoreTiming();
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/// Provides a constant reference to the core timing instance.
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[[nodiscard]] const Timing::CoreTiming& CoreTiming() const;
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/// Provides a reference to the kernel instance.
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[[nodiscard]] Kernel::KernelCore& Kernel();
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/// Provides a constant reference to the kernel instance.
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[[nodiscard]] const Kernel::KernelCore& Kernel() const;
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/// Gets a mutable reference to the HID interface.
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[[nodiscard]] HID::HIDCore& HIDCore();
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/// Gets an immutable reference to the HID interface.
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[[nodiscard]] const HID::HIDCore& HIDCore() const;
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/// Provides a reference to the internal PerfStats instance.
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[[nodiscard]] Core::PerfStats& GetPerfStats();
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/// Provides a constant reference to the internal PerfStats instance.
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[[nodiscard]] const Core::PerfStats& GetPerfStats() const;
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/// Provides a reference to the speed limiter;
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[[nodiscard]] Core::SpeedLimiter& SpeedLimiter();
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/// Provides a constant reference to the speed limiter
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[[nodiscard]] const Core::SpeedLimiter& SpeedLimiter() const;
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[[nodiscard]] u64 GetApplicationProcessProgramID() const;
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[[nodiscard]] u64 GetProgramIdForProcessId(u64 process_id) const;
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[[nodiscard]] u64 ResolveCallerProgramId(u64 process_id) const;
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/// Gets the name of the current game
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[[nodiscard]] Loader::ResultStatus GetGameName(std::string& out) const;
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[[nodiscard]] Loader::AppLoader& GetAppLoader();
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[[nodiscard]] const Loader::AppLoader& GetAppLoader() const;
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[[nodiscard]] Service::SM::ServiceManager& ServiceManager();
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[[nodiscard]] const Service::SM::ServiceManager& ServiceManager() const;
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void SetFilesystem(FileSys::VirtualFilesystem vfs);
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[[nodiscard]] FileSys::VirtualFilesystem GetFilesystem() const;
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void RegisterCheatList(const std::vector<Memory::CheatEntry>& list,
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const std::array<u8, 0x20>& build_id, u64 main_region_begin,
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u64 main_region_size);
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void SetFrontendAppletSet(Service::AM::Frontend::FrontendAppletSet&& set);
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[[nodiscard]] Service::AM::Frontend::FrontendAppletHolder& GetFrontendAppletHolder();
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[[nodiscard]] const Service::AM::Frontend::FrontendAppletHolder& GetFrontendAppletHolder()
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const;
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[[nodiscard]] Service::AM::AppletManager& GetAppletManager();
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void SetContentProvider(std::unique_ptr<FileSys::ContentProviderUnion> provider);
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[[nodiscard]] FileSys::ContentProvider& GetContentProvider();
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[[nodiscard]] const FileSys::ContentProvider& GetContentProvider() const;
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[[nodiscard]] FileSys::ContentProviderUnion& GetContentProviderUnion();
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[[nodiscard]] const FileSys::ContentProviderUnion& GetContentProviderUnion() const;
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[[nodiscard]] Service::FileSystem::FileSystemController& GetFileSystemController();
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[[nodiscard]] const Service::FileSystem::FileSystemController& GetFileSystemController() const;
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void RegisterContentProvider(FileSys::ContentProviderUnionSlot slot, FileSys::ContentProvider* provider);
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[[nodiscard]] const Reporter& GetReporter() const;
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[[nodiscard]] Service::Glue::ARPManager& GetARPManager();
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[[nodiscard]] const Service::Glue::ARPManager& GetARPManager() const;
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[[nodiscard]] Service::APM::Controller& GetAPMController();
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[[nodiscard]] const Service::APM::Controller& GetAPMController() const;
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[[nodiscard]] Service::Account::ProfileManager& GetProfileManager();
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[[nodiscard]] const Service::Account::ProfileManager& GetProfileManager() const;
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[[nodiscard]] Core::Debugger& GetDebugger();
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[[nodiscard]] const Core::Debugger& GetDebugger() const;
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[[nodiscard]] Tools::RenderdocAPI& GetRenderdocAPI();
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void SetExitLocked(bool locked);
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bool GetExitLocked() const;
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void SetExitRequested(bool requested);
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bool GetExitRequested() const;
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void SetApplicationProcessBuildID(const CurrentBuildProcessID& id);
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[[nodiscard]] const CurrentBuildProcessID& GetApplicationProcessBuildID() const;
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/// Register a host thread as an emulated CPU Core.
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void RegisterCoreThread(std::size_t id);
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/// Register a host thread as an auxiliary thread.
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void RegisterHostThread();
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/// Tells if system is running on multicore.
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[[nodiscard]] bool IsMulticore() const;
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/// Tells if the system debugger is enabled.
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[[nodiscard]] bool DebuggerEnabled() const;
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/// Runs a server instance until shutdown.
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void RunServer(std::unique_ptr<Service::ServerManager>&& server_manager);
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/// Type used for the frontend to designate a callback for System to re-launch the application
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/// using a specified program index.
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using ExecuteProgramCallback = std::function<void(std::size_t)>;
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/**
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* Registers a callback from the frontend for System to re-launch the application using a
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* specified program index.
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* @param callback Callback from the frontend to relaunch the application.
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*/
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void RegisterExecuteProgramCallback(ExecuteProgramCallback&& callback);
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/**
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* Instructs the frontend to re-launch the application using the specified program_index.
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* @param program_index Specifies the index within the application of the program to launch.
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*/
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void ExecuteProgram(std::size_t program_index);
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[[nodiscard]] std::vector<std::vector<u8>>& GetUserChannel();
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[[nodiscard]] std::vector<std::vector<u8>>& GetGeneralChannel();
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void PushGeneralChannelData(std::vector<u8>&& data);
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bool TryPopGeneralChannel(std::vector<u8>& out_data);
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[[nodiscard]] Service::Event& GetGeneralChannelEvent();
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[[nodiscard]] const std::string& GetCurrentApplicationFilePath() const;
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/// Type used for the frontend to designate a callback for System to exit the application.
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using ExitCallback = std::function<void()>;
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/**
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* Registers a callback from the frontend for System to exit the application.
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* @param callback Callback from the frontend to exit the application.
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*/
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void RegisterExitCallback(ExitCallback&& callback);
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/// Instructs the frontend to exit the application.
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void Exit();
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using ApplicationChangedCallback = std::function<void(u64 program_id)>;
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void RegisterApplicationChangedCallback(ApplicationChangedCallback&& callback);
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void NotifyApplicationChanged(u64 program_id);
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/// Applies any changes to settings to this core instance.
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void ApplySettings();
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struct Impl;
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std::unique_ptr<Impl> impl;
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};
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} // namespace Core
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