Storage buffers can span GPU pages that aren't contiguous in host memory, but the buffer cache assumed one contiguous buffer per binding, so anything crossing a mapping boundary read the wrong bytes. Multi-range binding resolves the real segments and presents them to the shader as one buffer, aliasing their memory into a sparse VkBuffer or gathering them into a copy, all of this was mostly fixed by making a path to use sparse on buffers (the same way as texture cache has it) and retrieve properly the mapping ranges to the virtual pages, including the actual structure on the use of binding sparse. Meanwhile this fixes Monster Hunter Sunbreak z-fighting, bad performance and mostly vertex explosions (coming from the contiguous buffer read from the shader's game) it's only the basis for a further investigation towards how are we gonna treat phi calculations, optimized them and mostly eradicate the currently excess of exposure on the textures where the lightning trace should not being reflected. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4362 Reviewed-by: lizzie <lizzie@eden-emu.dev> Reviewed-by: Maufeat <sahyno1996@gmail.com>
Eden
Eden is a free and open-source (FOSS) Switch 1 emulator started by developer Camille LaVey.
Written in C++, with builds for Windows, Linux, macOS, Android, FreeBSD and more.
Compatibility | Development | Building | Download | Support | License
Compatibility
The emulator is capable of running most commercial games at full speed, provided you meet the necessary hardware requirements.
A list of supported games will be available in future. Please be patient.
Check out our website for the latest news on exciting features, monthly progress reports, and more!
Contribute
To contribute to Eden; be it financially, code, bug reports, or otherwise, see our Contributing guidelines.
Documentation
We have a user manual! See our User Handbook.
Building
See the General Build Guide
For information on provided development tooling, see the Tools directory
Download
You can download the latest releases from our release page.
Save us some bandwidth! We have mirrors available as well.
License
Eden is licensed under the GPLv3 (or any later version). Refer to the LICENSE.txt file.
Special thanks
Super special thanks to Cloudflare for preventing the git server from blowing up.
- Yuzu
- Ryujinx
- Sudachi
- Citron
- Torzu
- Suyu
- Ryubing
And everyone who continues or had contributed to the project! <3