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eden/src/video_core/texture_cache
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ReinUsesLisp d109c27594 texture_cache: Port original code management for 2D vs 3D textures
Handle blits to images as 2D, even when they have block depth.

- Fixes rendering issues on Luigi's Mansion 3
2020-06-08 05:02:22 -03:00
..
copy_params.h
copy_params: use constexpr for constructor
2019-06-25 17:42:50 -04:00
format_lookup_table.cpp
format_lookup_table: Implement G24S8 format as S8Z24
2020-05-28 17:16:07 -03:00
format_lookup_table.h
format_lookup_table: Address feedback
2019-11-14 20:57:30 -03:00
surface_base.cpp
texture_cache: Implement rendering to 3D textures
2020-06-08 05:01:00 -03:00
surface_base.h
texture_cache: Implement rendering to 3D textures
2020-06-08 05:01:00 -03:00
surface_params.cpp
texture_cache: Port original code management for 2D vs 3D textures
2020-06-08 05:02:22 -03:00
surface_params.h
video_core: Use native ASTC when available
2020-04-01 01:14:04 -03:00
surface_view.cpp
surface_view: Add missing operator!= to ViewParams
2020-04-16 00:03:12 -04:00
surface_view.h
surface_view: Add missing operator!= to ViewParams
2020-04-16 00:03:12 -04:00
texture_cache.h
texture_cache: Port original code management for 2D vs 3D textures
2020-06-08 05:02:22 -03:00
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