loader is barely called whereas audio for example is called super often thus demote loaderr jit is only ever used by Super Mario 3D stars, and no other games require this to be a separate jit thread additionally even of 3D stars this is called often chary so no; we dont need a dedicated thread for it either way this pr should help low power devices/devices with less cores/threads to schedule the existing emulator threads more efficiently also moving to guest means the CPU threads get more loaded with stuffings, which is a good thing as most of the time theyre sleeping and/or waiting for a mutex Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4148 Reviewed-by: Maufeat <sahyno1996@gmail.com> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Eden
Eden is a free and opensource (FOSS) Switch 1 emulator, derived from Yuzu and Sudachi - started by developer Camille LaVey. It's written in C++ with portability in mind, with builds for Windows, Linux, macOS, Android, FreeBSD and more.
Compatibility | Development | Building | Download | Support | License
Compatibility
The emulator is capable of running most commercial games at full speed, provided you meet the necessary hardware requirements.
A list of supported games will be available in future. Please be patient.
Check out our website for the latest news on exciting features, monthly progress reports, and more!
Contribute
To contribute to Eden; be it financially, code, bug reports, or otherwise, see our Contributing guidelines.
Documentation
We have a user manual! See our User Handbook.
Building
See the General Build Guide
For information on provided development tooling, see the Tools directory
Download
You can download the latest releases from our release page.
Save us some bandwidth! We have mirrors available as well.
License
Eden is licensed under the GPLv3 (or any later version). Refer to the LICENSE.txt file.