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83a28dc251
for core stuff: just remove unique ptrs that dont need any pointer stability at all (afterall its an allocation within an allocation so yeah) for fibers: Main reasoning behind this is because virtualBuffer<> is stupidly fucking expensive and it also clutters my fstat view ALSO mmap is a syscall, syscalls are bad for performance or whatever ALSO std::vector<> is better suited for handling this kind of "fixed size thing where its like big but not THAT big" (512 KiB isn't going to kill your memory usage for each fiber...) for core.cpp stuff - inlines stuff into std::optional<> as opposed to std::unique_ptr<> (because yknow, we are making the Impl from an unique_ptr, allocating within an allocation is unnecessary) - reorganizes the structures a bit so padding doesnt screw us up (it's not perfect but eh saves a measly 44 bytes) - removes unused/dead code - uses std::vector<> instead of std::deque<> no perf impact expected, maybe some initialisation boost but very minimal impact nonethless lto gets rid of most calls anyways - the heavy issue is with shared_ptr and the cache coherency from the atomics... but i clumped them together because well, they kinda do not suffer from cache coherency - hopefully not a mistake this balloons the size of Impl to about 1.67 MB - which is fine because we throw it in the stack anyways REST OF INTERFACES: most of them ballooned in size as well, but overhead is ok since its an allocation within an alloc, no stack is used (when it comes to storing these i mean) Signed-off-by: lizzie lizzie@eden-emu.dev Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3306 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: MaranBr <maranbr@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
151 lines
4.8 KiB
C++
151 lines
4.8 KiB
C++
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <deque>
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#include <mutex>
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#include <stack>
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#include "common/math_util.h"
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#include "core/hle/service/apm/apm_controller.h"
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#include "core/hle/service/caps/caps_types.h"
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#include "core/hle/service/cmif_types.h"
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#include "core/hle/service/kernel_helpers.h"
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#include "core/hle/service/os/event.h"
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#include "core/hle/service/os/process.h"
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#include "core/hle/service/service.h"
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#include "core/hle/service/am/am_types.h"
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#include "core/hle/service/am/display_layer_manager.h"
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#include "core/hle/service/am/hid_registration.h"
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#include "core/hle/service/am/lifecycle_manager.h"
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#include "core/hle/service/am/process_holder.h"
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#include "core/hle/service/am/service/storage.h"
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namespace Service::AM {
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struct Applet {
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explicit Applet(Core::System& system, std::unique_ptr<Process> process_, bool is_application);
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~Applet();
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// Lock
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std::mutex lock{};
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// Event creation helper
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KernelHelpers::ServiceContext context;
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// Lifecycle manager
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LifecycleManager lifecycle_manager;
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// Process
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std::unique_ptr<Process> process;
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std::optional<ProcessHolder> process_holder;
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bool is_process_running{};
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// Creation state
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AppletId applet_id{};
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AppletResourceUserId aruid{};
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AppletProcessLaunchReason launch_reason{};
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AppletType type{};
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ProgramId program_id{};
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LibraryAppletMode library_applet_mode{};
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s32 previous_program_index{-1};
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ScreenshotPermission previous_screenshot_permission{ScreenshotPermission::Enable};
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// TODO: some fields above can be AppletIdentityInfo
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AppletIdentityInfo screen_shot_identity;
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// hid state
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HidRegistration hid_registration;
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// vi state
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DisplayLayerManager display_layer_manager{};
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// Applet common functions
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Result terminate_result{};
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s32 display_logical_width{};
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s32 display_logical_height{};
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Common::Rectangle<f32> display_magnification{0, 0, 1, 1};
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bool home_button_double_click_enabled{};
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bool home_button_short_pressed_blocked{};
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bool home_button_long_pressed_blocked{};
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bool vr_mode_curtain_required{};
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bool sleep_required_by_high_temperature{};
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bool sleep_required_by_low_battery{};
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s32 cpu_boost_request_priority{-1};
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bool handling_capture_button_short_pressed_message_enabled_for_applet{};
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bool handling_capture_button_long_pressed_message_enabled_for_applet{};
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u32 application_core_usage_mode{};
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// Application functions
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bool game_play_recording_supported{};
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GamePlayRecordingState game_play_recording_state{GamePlayRecordingState::Disabled};
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bool jit_service_launched{};
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bool application_crash_report_enabled{};
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// Common state
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bool sleep_lock_enabled{};
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bool vr_mode_enabled{};
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bool lcd_backlight_off_enabled{};
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APM::CpuBoostMode boost_mode{};
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bool request_exit_to_library_applet_at_execute_next_program_enabled{};
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// Channels
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std::vector<std::vector<u8>> user_channel_launch_parameter{};
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std::vector<std::vector<u8>> preselected_user_launch_parameter{};
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std::vector<std::vector<u8>> friend_invitation_storage_channel{};
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// Context Stack
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std::stack<SharedPointer<IStorage>> context_stack{};
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// Caller applet
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std::weak_ptr<Applet> caller_applet{};
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std::shared_ptr<AppletDataBroker> caller_applet_broker{};
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std::list<std::shared_ptr<Applet>> child_applets{};
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bool is_completed{};
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// Self state
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bool exit_locked{};
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s32 fatal_section_count{};
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Capture::AlbumImageOrientation album_image_orientation{};
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bool handles_request_to_display{};
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ScreenshotPermission screenshot_permission{};
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IdleTimeDetectionExtension idle_time_detection_extension{};
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bool auto_sleep_disabled{};
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u64 suspended_ticks{};
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bool album_image_taken_notification_enabled{};
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bool record_volume_muted{};
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bool is_activity_runnable{};
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bool is_interactible{true};
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bool window_visible{true};
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bool overlay_in_foreground{false};
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// Events
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Event overlay_event;
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Event gpu_error_detected_event;
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Event friend_invitation_storage_channel_event;
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Event notification_storage_channel_event;
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Event health_warning_disappeared_system_event;
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Event unknown_event;
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Event acquired_sleep_lock_event;
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Event pop_from_general_channel_event;
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Event library_applet_launchable_event;
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Event accumulated_suspended_tick_changed_event;
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Event sleep_lock_event;
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Event state_changed_event;
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// Frontend state
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std::shared_ptr<Frontend::FrontendApplet> frontend{};
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// Process state management
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void UpdateSuspensionStateLocked(bool force_message);
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void SetInteractibleLocked(bool interactible);
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void OnProcessTerminatedLocked();
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};
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} // namespace Service::AM
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