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6295d23581
if we are REALLY going thru for removing the entire game compat list subsystem, we ought to remove the setting itself I kept this PR separate because we MAY want to introduce emuready compatibility, so keeping the setting will keep compatibility with older setting files from users... Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4202 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
93 lines
2.3 KiB
C++
93 lines
2.3 KiB
C++
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#pragma once
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#include <memory>
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#include <QFileSystemWatcher>
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#include <QStandardItemModel>
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#include <QStringList>
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#include <QVector>
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#include "common/common_types.h"
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#include "frontend_common/play_time_manager.h"
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#include "qt_common/config/uisettings.h"
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namespace Core {
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class System;
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}
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class GameListDir;
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class GameListWorker;
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class QStandardItem;
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namespace FileSys {
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class ManualContentProvider;
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class VfsFilesystem;
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} // namespace FileSys
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class GameListModel : public QStandardItemModel {
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Q_OBJECT
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public:
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enum Column {
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COLUMN_NAME,
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COLUMN_FILE_TYPE,
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COLUMN_SIZE,
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COLUMN_PLAY_TIME,
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COLUMN_ADD_ONS,
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COLUMN_COUNT,
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};
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explicit GameListModel(std::shared_ptr<FileSys::VfsFilesystem> vfs_,
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FileSys::ManualContentProvider* provider_,
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const PlayTime::PlayTimeManager& play_time_manager_,
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Core::System& system_, QObject* parent = nullptr);
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~GameListModel() override;
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void AddDirEntry(GameListDir* entry_items);
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void AddEntry(const QList<QStandardItem*>& entry_items, GameListDir* parent);
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void DonePopulating(const QStringList& watch_list);
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void PopulateAsync(QVector<UISettings::GameDir>& game_dirs);
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void WorkerEvent();
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bool IsEmpty() const;
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void ToggleFavorite(u64 program_id);
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void RefreshGameDirectory();
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void RefreshExternalContent();
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void ResetExternalWatcher();
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void RetranslateUI();
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QFileSystemWatcher* GetWatcher() const;
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void SetFlat(bool flat);
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signals:
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void ShowList(bool show);
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void PopulatingCompleted(const QStringList& watch_list);
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void PopulatingStarted();
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void SaveConfig();
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private:
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friend class GameListWorker;
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void AddFavorite(u64 program_id);
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void RemoveFavorite(u64 program_id);
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void Repopulate();
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bool m_flat = false;
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std::shared_ptr<FileSys::VfsFilesystem> vfs;
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FileSys::ManualContentProvider* provider;
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const PlayTime::PlayTimeManager& play_time_manager;
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Core::System& system;
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std::unique_ptr<GameListWorker> current_worker;
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QFileSystemWatcher* watcher = nullptr;
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QFileSystemWatcher* external_watcher = nullptr;
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};
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