Files
eden/src/shader_recompiler/frontend/ir/opcodes.cpp
T
lizzie 072be286d1 [shader_recompiler] fix META_TABLE/NUM_ARGS table being duplicated per TU that included opcodes.h (#4180)
small oopsie; we dont need 6 copies of the same 22KB table
(removes 5*22 = 110 KB worth of redundant stuff)

this also enforces static on the types defined in the header so they arent memoized into a non-inlined value (aka. compiler just grabs value instead of well, yknow, assuming its a constant area)

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4180
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-07-07 19:50:56 +02:00

37 lines
1.2 KiB
C++

// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "shader_recompiler/frontend/ir/opcodes.h"
namespace Shader::IR {
namespace Detail {
OpcodeMeta META_TABLE[532] = {
#define OPCODE(name_token, type_token, ...) \
{ \
.name{#name_token}, \
.type = type_token, \
.arg_types{__VA_ARGS__}, \
},
#include "opcodes.inc"
#undef OPCODE
};
u8 NUM_ARGS[532] = {
#define OPCODE(name_token, type_token, ...) u8(CalculateNumArgsOf(Opcode::name_token)),
#include "opcodes.inc"
#undef OPCODE
};
}
std::string_view NameOf(Opcode op) {
return Detail::META_TABLE[static_cast<size_t>(op)].name;
}
} // namespace Shader::IR