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https://git.eden-emu.dev/eden-emu/eden.git
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1b482fa99b
anyways this should remove a bunch of redundant code/stack usage for response builders (ahem, msvc) SHOULD help games that use IPC heavily like PKZA and whatnot biblical levels of performance greed Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3774 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: Maufeat <sahyno1996@gmail.com>
66 lines
1.8 KiB
C++
66 lines
1.8 KiB
C++
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "core/hle/service/glue/ectx.h"
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#include "core/hle/service/ipc_helpers.h"
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namespace Service::Glue {
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// This is nn::err::context::IContextRegistrar
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class IContextRegistrar : public ServiceFramework<IContextRegistrar> {
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public:
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IContextRegistrar(Core::System& system_) : ServiceFramework{system_, "IContextRegistrar"} {
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// clang-format off
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static const FunctionInfo functions[] = {
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{0, &IContextRegistrar::Complete, "Complete"},
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};
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// clang-format on
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RegisterHandlers(functions);
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}
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~IContextRegistrar() override = default;
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private:
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void Complete(HLERequestContext& ctx) {
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struct InputParameters {
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u32 unk;
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};
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struct OutputParameters {
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u32 unk;
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};
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IPC::RequestParser rp{ctx};
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[[maybe_unused]] auto input = rp.PopRaw<InputParameters>();
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[[maybe_unused]] auto value = ctx.ReadBuffer();
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IPC::ResponseBuilder rb{ctx, 3};
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rb.Push(ResultSuccess);
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rb.Push(0);
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}
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};
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ECTX_AW::ECTX_AW(Core::System& system_) : ServiceFramework{system_, "ectx:aw"} {
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// clang-format off
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static const FunctionInfo functions[] = {
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{0, &ECTX_AW::CreateContextRegistrar, "CreateContextRegistrar"},
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{1, nullptr, "CommitContext"},
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};
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// clang-format on
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RegisterHandlers(functions);
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}
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ECTX_AW::~ECTX_AW() = default;
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void ECTX_AW::CreateContextRegistrar(HLERequestContext& ctx) {
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IPC::ResponseBuilder rb{ctx, 2, 0, 1};
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rb.Push(ResultSuccess);
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rb.PushIpcInterface<IContextRegistrar>(ctx, system);
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}
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} // namespace Service::Glue
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