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afec66f598
`audctl` depends on `audout`, simply start `audout` and `audin` before! Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3695 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: DraVee <chimera@dravee.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
36 lines
1.8 KiB
C++
36 lines
1.8 KiB
C++
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "core/core.h"
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#include "core/hle/service/audio/audio.h"
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#include "core/hle/service/audio/audio_controller.h"
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#include "core/hle/service/audio/audio_in_manager.h"
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#include "core/hle/service/audio/audio_out_manager.h"
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#include "core/hle/service/audio/audio_renderer_manager.h"
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#include "core/hle/service/audio/final_output_recorder_manager.h"
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#include "core/hle/service/audio/final_output_recorder_manager_for_applet.h"
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#include "core/hle/service/audio/hardware_opus_decoder_manager.h"
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#include "core/hle/service/server_manager.h"
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#include "core/hle/service/service.h"
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namespace Service::Audio {
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void LoopProcess(Core::System& system) {
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auto server_manager = std::make_unique<ServerManager>(system);
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server_manager->RegisterNamedService("audin:u", std::make_shared<IAudioInManager>(system));
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server_manager->RegisterNamedService("audout:u", std::make_shared<IAudioOutManager>(system));
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// Depends on audout:u and audin:u on ctor!
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server_manager->RegisterNamedService("audctl", std::make_shared<IAudioController>(system));
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server_manager->RegisterNamedService("audrec:a", std::make_shared<IFinalOutputRecorderManagerForApplet>(system));
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server_manager->RegisterNamedService("audrec:u", std::make_shared<IFinalOutputRecorderManager>(system));
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server_manager->RegisterNamedService("audren:u", std::make_shared<IAudioRendererManager>(system));
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server_manager->RegisterNamedService("hwopus", std::make_shared<IHardwareOpusDecoderManager>(system));
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ServerManager::RunServer(std::move(server_manager));
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}
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} // namespace Service::Audio
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