Files
eden/src/core/hle/service/jit/jit.cpp
T
Maufeat 54cd5fb8eb [core, hle, video_core, memory] Improve multi-process, display layers, dynamic shader cache and rework overlay (#4238)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

- Dynamic shader cache reloading capability for qlaunch
- Multi-process improvements (thanks to @frank1734), instead of just using the main application we now respect caller process (also did it for HID devices while I was at it)
- Layer stack masks & shared buffer screenshot for video core, added different masks (screenshot, recording, etc.) this was discovered as an issue due to how in qlaunch the transition was not right between applications. May not be perfect but also fixes screenshots while using qlaunch
- Reworked overlay display management (input and visibility) - instead of random numbers as I've previously did, I decided to add an AppletZIndex enum for better readability. Also split capability of input by touch and gamepad.
- etc.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4238
Reviewed-by: Samuel <lizzie@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-08-29 01:04:02 +02:00

308 lines
12 KiB
C++

// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/logging.h"
#include "core/arm/debug.h"
#include "core/arm/symbols.h"
#include "core/core.h"
#include "core/hle/kernel/k_transfer_memory.h"
#include "core/hle/result.h"
#include "core/hle/service/cmif_serialization.h"
#include "core/hle/service/ipc_helpers.h"
#include "core/hle/service/jit/jit.h"
#include "core/hle/service/jit/jit_code_memory.h"
#include "core/hle/service/jit/jit_context.h"
#include "core/hle/service/server_manager.h"
#include "core/memory.h"
namespace Service::JIT {
struct CodeRange {
u64 offset;
u64 size;
};
using Struct32 = std::array<u64, 4>;
static_assert(sizeof(Struct32) == 32, "Struct32 has wrong size");
class IJitEnvironment final : public ServiceFramework<IJitEnvironment> {
public:
explicit IJitEnvironment(Core::System& system_, Kernel::KProcess* process_, CodeMemory&& user_rx_, CodeMemory&& user_ro_)
: ServiceFramework{system_, "IJitEnvironment"}
, process{kernel, process_}
, user_rx{std::move(user_rx_)}
, user_ro{std::move(user_ro_)}
, context{process_->GetMemory()}
{
// clang-format off
static const FunctionInfo functions[] = {
{0, C<&IJitEnvironment::GenerateCode>, "GenerateCode"},
{1, C<&IJitEnvironment::Control>, "Control"},
{1000, C<&IJitEnvironment::LoadPlugin>, "LoadPlugin"},
{1001, C<&IJitEnvironment::GetCodeAddress>, "GetCodeAddress"},
};
// clang-format on
RegisterHandlers(functions);
// Identity map user code range into sysmodule context
configuration.user_rx_memory.size = user_rx.GetSize();
configuration.user_rx_memory.offset = user_rx.GetAddress();
configuration.user_ro_memory.size = user_ro.GetSize();
configuration.user_ro_memory.offset = user_ro.GetAddress();
configuration.sys_rx_memory = configuration.user_rx_memory;
configuration.sys_ro_memory = configuration.user_ro_memory;
}
~IJitEnvironment() {
user_rx.Finalize(system.Kernel());
user_ro.Finalize(system.Kernel());
}
Result GenerateCode(Out<s32> out_return_value, Out<CodeRange> out_range0,
Out<CodeRange> out_range1, OutBuffer<BufferAttr_HipcMapAlias> out_buffer,
u32 data_size, u64 command, CodeRange range0, CodeRange range1,
Struct32 data, InBuffer<BufferAttr_HipcMapAlias> buffer) {
// Function call prototype:
// void GenerateCode(s32* ret, CodeRange* c0_out, CodeRange* c1_out, JITConfiguration* cfg,
// u64 cmd, u8* input_buf, size_t input_size, CodeRange* c0_in,
// CodeRange* c1_in, Struct32* data, size_t data_size, u8* output_buf,
// size_t output_size);
//
// The command argument is used to control the behavior of the plugin during code
// generation. The configuration allows the plugin to access the output code ranges, and the
// other arguments are used to transfer state between the game and the plugin.
const VAddr ret_ptr{context.AddHeap(0u)};
const VAddr c0_in_ptr{context.AddHeap(range0)};
const VAddr c1_in_ptr{context.AddHeap(range1)};
const VAddr c0_out_ptr{context.AddHeap(ClearSize(range0))};
const VAddr c1_out_ptr{context.AddHeap(ClearSize(range1))};
const VAddr input_ptr{context.AddHeap(buffer.data(), buffer.size())};
const VAddr output_ptr{context.AddHeap(out_buffer.data(), out_buffer.size())};
const VAddr data_ptr{context.AddHeap(data)};
const VAddr configuration_ptr{context.AddHeap(configuration)};
// The callback does not directly return a value, it only writes to the output pointer
context.CallFunction(callbacks.GenerateCode, ret_ptr, c0_out_ptr, c1_out_ptr,
configuration_ptr, command, input_ptr, buffer.size(), c0_in_ptr,
c1_in_ptr, data_ptr, data_size, output_ptr, out_buffer.size());
*out_return_value = context.GetHeap<s32>(ret_ptr);
*out_range0 = context.GetHeap<CodeRange>(c0_out_ptr);
*out_range1 = context.GetHeap<CodeRange>(c1_out_ptr);
context.GetHeap(output_ptr, out_buffer.data(), out_buffer.size());
if (*out_return_value != 0) {
LOG_WARNING(Service_JIT, "plugin GenerateCode callback failed");
R_THROW(ResultUnknown);
}
R_SUCCEED();
}
Result Control(Out<s32> out_return_value, InBuffer<BufferAttr_HipcMapAlias> in_data,
OutBuffer<BufferAttr_HipcMapAlias> out_data, u64 command) {
// Function call prototype:
// u64 Control(s32* ret, JITConfiguration* cfg, u64 cmd, u8* input_buf, size_t input_size,
// u8* output_buf, size_t output_size);
//
// This function is used to set up the state of the plugin before code generation, generally
// passing objects like pointers to VM state from the game. It is usually called once.
const VAddr ret_ptr{context.AddHeap(0u)};
const VAddr configuration_ptr{context.AddHeap(configuration)};
const VAddr input_ptr{context.AddHeap(in_data.data(), in_data.size())};
const VAddr output_ptr{context.AddHeap(out_data.data(), out_data.size())};
const u64 wrapper_value = context.CallFunction(callbacks.Control, ret_ptr, configuration_ptr, command, input_ptr, in_data.size(), output_ptr, out_data.size());
*out_return_value = context.GetHeap<s32>(ret_ptr);
context.GetHeap(output_ptr, out_data.data(), out_data.size());
if (wrapper_value == 0 && *out_return_value == 0) {
R_SUCCEED();
}
LOG_WARNING(Service_JIT, "plugin Control callback failed");
R_THROW(ResultUnknown);
}
Result LoadPlugin(u64 tmem_size, InCopyHandle<Kernel::KTransferMemory> tmem, InBuffer<BufferAttr_HipcMapAlias> nrr, InBuffer<BufferAttr_HipcMapAlias> nro) {
if (!tmem) {
LOG_ERROR(Service_JIT, "Invalid transfer memory handle!");
R_THROW(ResultUnknown);
}
// Set up the configuration with the required TransferMemory address
configuration.transfer_memory.offset = GetInteger(tmem->GetSourceAddress());
configuration.transfer_memory.size = tmem_size;
// Gather up all the callbacks from the loaded plugin
auto symbols = Core::Symbols::GetSymbols(nro, true);
const auto GetSymbol = [&](const std::string& name) {
return symbols[name].first;
};
callbacks.rtld_fini = GetSymbol("_fini");
callbacks.rtld_init = GetSymbol("_init");
callbacks.Control = GetSymbol("nnjitpluginControl");
callbacks.ResolveBasicSymbols = GetSymbol("nnjitpluginResolveBasicSymbols");
callbacks.SetupDiagnostics = GetSymbol("nnjitpluginSetupDiagnostics");
callbacks.Configure = GetSymbol("nnjitpluginConfigure");
callbacks.GenerateCode = GetSymbol("nnjitpluginGenerateCode");
callbacks.GetVersion = GetSymbol("nnjitpluginGetVersion");
callbacks.OnPrepared = GetSymbol("nnjitpluginOnPrepared");
callbacks.Keeper = GetSymbol("nnjitpluginKeeper");
if (callbacks.GetVersion == 0 || callbacks.Configure == 0 || callbacks.GenerateCode == 0 || callbacks.OnPrepared == 0 || callbacks.Control == 0) {
LOG_ERROR(Service_JIT, "plugin does not implement all necessary functionality");
R_THROW(ResultUnknown);
}
if (!context.LoadNRO(nro)) {
LOG_ERROR(Service_JIT, "failed to load plugin");
R_THROW(ResultUnknown);
}
context.MapProcessMemory(configuration.sys_ro_memory.offset, configuration.sys_ro_memory.size);
context.MapProcessMemory(configuration.sys_rx_memory.offset, configuration.sys_rx_memory.size);
context.MapProcessMemory(configuration.transfer_memory.offset, configuration.transfer_memory.size);
// Run ELF constructors, if needed
if (callbacks.rtld_init != 0) {
context.CallFunction(callbacks.rtld_init);
}
// Function prototype:
// u64 GetVersion();
const auto version{context.CallFunction(callbacks.GetVersion)};
if (version > 1) {
LOG_ERROR(Service_JIT, "unknown plugin version {}", version);
R_THROW(ResultUnknown);
}
// Function prototype:
// void ResolveBasicSymbols(void (*resolver)(const char* name));
const auto resolve{context.GetHelper("_resolve")};
if (callbacks.ResolveBasicSymbols != 0) {
context.CallFunction(callbacks.ResolveBasicSymbols, resolve);
}
// Function prototype:
// void SetupDiagnostics(u32 enabled, void (**resolver)(const char* name));
const auto resolve_ptr{context.AddHeap(resolve)};
if (callbacks.SetupDiagnostics != 0) {
context.CallFunction(callbacks.SetupDiagnostics, 0u, resolve_ptr);
}
// Function prototype:
// void Configure(u32* memory_flags);
context.CallFunction(callbacks.Configure, 0ull);
// Function prototype:
// void OnPrepared(JITConfiguration* cfg);
const auto configuration_ptr{context.AddHeap(configuration)};
context.CallFunction(callbacks.OnPrepared, configuration_ptr);
R_SUCCEED();
}
Result GetCodeAddress(Out<u64> rx_offset, Out<u64> ro_offset) {
LOG_DEBUG(Service_JIT, "called");
*rx_offset = configuration.user_rx_memory.offset;
*ro_offset = configuration.user_ro_memory.offset;
R_SUCCEED();
}
private:
struct GuestCallbacks {
VAddr rtld_fini;
VAddr rtld_init;
VAddr Control;
VAddr ResolveBasicSymbols;
VAddr SetupDiagnostics;
VAddr Configure;
VAddr GenerateCode;
VAddr GetVersion;
VAddr Keeper;
VAddr OnPrepared;
};
struct JITConfiguration {
CodeRange user_rx_memory;
CodeRange user_ro_memory;
CodeRange transfer_memory;
CodeRange sys_rx_memory;
CodeRange sys_ro_memory;
};
static CodeRange ClearSize(CodeRange in) {
in.size = 0;
return in;
}
Kernel::KScopedAutoObject<Kernel::KProcess> process;
CodeMemory user_rx;
CodeMemory user_ro;
GuestCallbacks callbacks;
JITConfiguration configuration;
JITContext context;
};
class JITU final : public ServiceFramework<JITU> {
public:
explicit JITU(Core::System& system_) : ServiceFramework{system_, "jit:u"} {
// clang-format off
static const FunctionInfo functions[] = {
{0, C<&JITU::CreateJitEnvironment>, "CreateJitEnvironment"},
};
// clang-format on
RegisterHandlers(functions);
}
private:
Result CreateJitEnvironment(Out<SharedPointer<IJitEnvironment>> out_jit_environment,
u64 rx_size, u64 ro_size, InCopyHandle<Kernel::KProcess> process,
InCopyHandle<Kernel::KCodeMemory> rx_mem,
InCopyHandle<Kernel::KCodeMemory> ro_mem) {
if (!process) {
LOG_ERROR(Service_JIT, "process is null");
R_THROW(ResultUnknown);
}
if (!rx_mem) {
LOG_ERROR(Service_JIT, "rx_mem is null");
R_THROW(ResultUnknown);
}
if (!ro_mem) {
LOG_ERROR(Service_JIT, "ro_mem is null");
R_THROW(ResultUnknown);
}
CodeMemory rx, ro;
R_TRY(rx.Initialize(system.Kernel(), *process, *rx_mem, rx_size, Kernel::Svc::MemoryPermission::ReadExecute, generate_random));
R_TRY(ro.Initialize(system.Kernel(), *process, *ro_mem, ro_size, Kernel::Svc::MemoryPermission::Read, generate_random));
*out_jit_environment = std::make_shared<IJitEnvironment>(system, process.Get(), std::move(rx), std::move(ro));
R_SUCCEED();
}
private:
std::mt19937_64 generate_random{};
};
void LoopProcess(Core::System& system) {
auto server_manager = std::make_unique<ServerManager>(system);
server_manager->RegisterNamedService("jit:u", std::make_shared<JITU>(system));
ServerManager::RunServer(std::move(server_manager));
}
} // namespace Service::JIT