Files
eden/src/yuzu/loading_screen.h
T
crueter 7fda6dde73 [common] Switch to boost::unordered_flat containers (#4326)
Replaces all instances of ankerl's unordered map/set with boost's
`unordered_flat_*` classes. This uses std::hash since boost::hash is
actually a lot slower.

Also adds an abstraction layer in `Common` so future changes are quicker
and easier.

Other implementation details:
- ankerl provided hash specializations for tuple and pair, so those were
  ported here
- std::erase_if doesn't work on boost, so just used the ADL'd erase_if

This should be about equal or superior performance as unordered_dense for everything except iteration.

Signed-off-by: crueter <crueter@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4326
Reviewed-by: Lizzie and Samuel <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-08-31 02:58:09 +02:00

98 lines
3.0 KiB
C++

// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <chrono>
#include <memory>
#include <QString>
#include <QWidget>
#include <QtGlobal>
#if !QT_CONFIG(movie)
#define YUZU_QT_MOVIE_MISSING 1
#endif
namespace Loader {
class AppLoader;
}
namespace Ui {
class LoadingScreen;
}
namespace VideoCore {
enum class LoadCallbackStage;
}
class QBuffer;
class QByteArray;
class QGraphicsOpacityEffect;
class QMovie;
class QPropertyAnimation;
class LoadingScreen : public QWidget {
Q_OBJECT
public:
explicit LoadingScreen(QWidget* parent = nullptr);
~LoadingScreen();
/// Call before showing the loading screen to load the widgets with the logo and banner for the
/// currently loaded application.
void Prepare(Loader::AppLoader& loader);
/// After the loading screen is hidden, the owner of this class can call this to clean up any
/// used resources such as the logo and banner.
void Clear();
/// Slot used to update the status of the progress bar
void OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total);
/// Hides the LoadingScreen with a fade out effect
void OnLoadComplete();
// In order to use a custom widget with a stylesheet, you need to override the paintEvent
// See https://wiki.qt.io/How_to_Change_the_Background_Color_of_QWidget
void paintEvent(QPaintEvent* event) override;
signals:
void LoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total);
/// Signals that this widget is completely hidden now and should be replaced with the other
/// widget
void Hidden();
private:
#ifndef YUZU_QT_MOVIE_MISSING
std::unique_ptr<QMovie> animation;
std::unique_ptr<QBuffer> backing_buf;
std::unique_ptr<QByteArray> backing_mem;
#endif
std::unique_ptr<Ui::LoadingScreen> ui;
std::size_t previous_total = 0;
VideoCore::LoadCallbackStage previous_stage;
QGraphicsOpacityEffect* opacity_effect = nullptr;
std::unique_ptr<QPropertyAnimation> fadeout_animation;
// Definitions for the differences in text and styling for each stage
::Common::unordered_map<VideoCore::LoadCallbackStage, const char*> progressbar_style;
::Common::unordered_map<VideoCore::LoadCallbackStage, QString> stage_translations;
// newly generated shaders are added to the end of the file, so when loading and compiling
// shaders, it will start quickly but end slow if new shaders were added since previous launch.
// These variables are used to detect the change in speed so we can generate an ETA
bool slow_shader_compile_start = false;
std::chrono::steady_clock::time_point slow_shader_start;
std::chrono::steady_clock::time_point previous_time;
std::size_t slow_shader_first_value = 0;
};
#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
Q_DECLARE_METATYPE(VideoCore::LoadCallbackStage);
#endif