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a594c8d60e
This works provides better emulation on certain GS missing for shader invocation data + geometry pass fallback in qcom/turnip drivers, some of those were provided as community patch by @a.kamaltdinov; which was refined to address the requirements on forced gpu reads; which used to kill some performance on low end devices; now, the stability with some of the graphical problems have been addressed and balanced. Shuffle shaders (SHFFL) are not actually provided on QCOM and turnip drivers, so any game that previously required this stage draw, will now avoid being ignored and tax some performance based on the complexity of the stage draw from now on. This will also address partially some tessellation problems as well. _Special Thanks:_ 1.- @a.kamaltdinov (for the initial patch "early fix for nier" provided for #4325) 2.- @PavelBARABANOV (because the making the cherry-pick easier for a new PR) Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4508 Reviewed-by: lizzie <lizzie@eden-emu.dev> Reviewed-by: crueter <crueter@eden-emu.dev>
123 lines
4.9 KiB
C++
123 lines
4.9 KiB
C++
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "common/common_types.h"
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namespace Shader {
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enum class Stage : u32;
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struct Profile {
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u32 supported_spirv{0x00010000};
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bool unified_descriptor_binding{};
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bool support_descriptor_aliasing{};
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bool support_int8{};
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bool support_uniform_and_storage_buffer_8bit{};
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bool support_storage_buffer_8bit{};
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bool support_int16{};
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bool support_uniform_and_storage_buffer_16bit{};
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bool support_storage_buffer_16bit{};
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bool support_int64{};
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bool support_vertex_instance_id{};
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bool support_float_controls{};
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bool support_separate_denorm_behavior{};
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bool support_separate_rounding_mode{};
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bool support_fp16_denorm_preserve{};
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bool support_fp32_denorm_preserve{};
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bool support_fp16_denorm_flush{};
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bool support_fp32_denorm_flush{};
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bool support_fp16_signed_zero_nan_preserve{};
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bool support_fp32_signed_zero_nan_preserve{};
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bool support_fp64_signed_zero_nan_preserve{};
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bool support_explicit_workgroup_layout{};
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bool support_workgroup_layout_8bit_access{};
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bool support_workgroup_layout_16bit_access{};
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bool support_shader_quad_control{};
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bool support_quad_shuffles{};
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bool support_vote{};
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bool support_shuffle_relative{};
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u32 supported_subgroup_stages{0x7F};
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bool support_viewport_index_layer_non_geometry{};
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bool support_viewport_mask{};
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bool support_typeless_image_loads{};
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bool support_demote_to_helper_invocation{};
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bool support_int64_atomics{};
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bool support_shared_int64_atomics{};
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bool support_derivative_control{};
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bool support_geometry_shader_passthrough{};
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bool support_native_ndc{};
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bool support_gl_nv_gpu_shader_5{};
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bool support_gl_amd_gpu_shader_half_float{};
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bool support_gl_texture_shadow_lod{};
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bool support_gl_warp_intrinsics{};
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bool support_gl_variable_aoffi{};
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bool support_gl_sparse_textures{};
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bool support_gl_derivative_control{};
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bool support_scaled_attributes{};
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bool support_multi_viewport{};
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bool support_geometry_streams{};
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bool support_sampled_image_array_nonuniform_indexing{};
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bool support_storage_image_array_nonuniform_indexing{};
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bool support_uniform_texel_buffer_array_nonuniform_indexing{};
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bool support_storage_texel_buffer_array_nonuniform_indexing{};
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bool warp_size_potentially_larger_than_guest{};
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bool lower_left_origin_mode{};
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/// Fragment outputs have to be declared even if they are not written to avoid undefined values.
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/// See Ori and the Blind Forest's main menu for reference.
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bool need_declared_frag_colors{};
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/// Prevents fast math optimizations that may cause inaccuracies
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bool need_fastmath_off{};
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/// Some GPU vendors use a different rounding precision when calculating texture pixel
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/// coordinates with the 16.8 format in the ImageGather instruction than the Maxwell
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/// architecture. Applying an offset does fix this mismatching rounding behaviour.
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bool need_gather_subpixel_offset{};
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/// OpFClamp is broken and OpFMax + OpFMin should be used instead
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bool has_broken_spirv_clamp{};
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/// The Position builtin needs to be wrapped in a struct when used as an input
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bool has_broken_spirv_position_input{};
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/// Offset image operands with an unsigned type do not work
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bool has_broken_unsigned_image_offsets{};
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/// Signed instructions with unsigned data types are misinterpreted
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bool has_broken_signed_operations{};
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/// Float controls break when fp16 is enabled
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bool has_broken_fp16_float_controls{};
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/// Declaring fp32 denorm flush to zero miscompiles on some drivers
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bool has_broken_fp32_denorm_flush{};
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/// Dynamic vec4 indexing is broken on some OpenGL drivers
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bool has_gl_component_indexing_bug{};
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/// The precise type qualifier is broken in the fragment stage of some drivers
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bool has_gl_precise_bug{};
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/// Some drivers do not properly support floatBitsToUint when used on cbufs
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bool has_gl_cbuf_ftou_bug{};
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/// Some drivers poorly optimize boolean variable references
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bool has_gl_bool_ref_bug{};
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/// Ignores SPIR-V ordered vs unordered using GLSL semantics
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bool ignore_nan_fp_comparisons{};
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/// Some drivers have broken support for OpVectorExtractDynamic on subgroup mask inputs
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bool has_broken_spirv_subgroup_mask_vector_extract_dynamic{};
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bool has_broken_spirv_subgroup_shuffle{};
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u32 max_subgroup_size{};
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u32 gl_max_compute_smem_size{};
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/// Maxwell and earlier nVidia architectures have broken robust support
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bool has_broken_robust{};
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u64 min_ssbo_alignment{};
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u32 max_user_clip_distances{};
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bool SupportsSubgroupStage(Stage stage) const {
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return (supported_subgroup_stages & (1u << static_cast<u32>(stage))) != 0;
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}
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};
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} // namespace Shader
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