Files
eden/src/core/hle/service/acc/acc.h
T
Maufeat f58097e814 [hle,display,overlay,starter,hid] add overlay functions, starter applet (initially), HID handheld for system applets and fw21 stubs (#3080)
Adds fully functional overlay display.
- Enable Overlay Applet via "View" -> "Enable Overlay Display Applet"
- Open the overlay by pressing the home button for over 1s
- Can adjust volume
- Can toggle airplane mode (if on WiFi, maybe if overlay is enabled pretend to be on WiFi?)
- Future TODO(?): Adjust Brightness implementation for host system
- Inputs are properly registered. e.g. if overlay open, application does not register inputs.

You can control volume and airplane mode outside of the emulator window

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3080
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2025-11-27 19:46:41 +01:00

83 lines
3.1 KiB
C++

// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "common/uuid.h"
#include "core/hle/service/glue/glue_manager.h"
#include "core/hle/service/service.h"
namespace Service::Account {
class ProfileManager;
class Module final {
public:
class Interface : public ServiceFramework<Interface> {
public:
explicit Interface(std::shared_ptr<Module> module_,
std::shared_ptr<ProfileManager> profile_manager_, Core::System& system_,
const char* name);
~Interface() override;
void GetUserCount(HLERequestContext& ctx);
void GetUserExistence(HLERequestContext& ctx);
void ListAllUsers(HLERequestContext& ctx);
void ListOpenUsers(HLERequestContext& ctx);
void GetLastOpenedUser(HLERequestContext& ctx);
void GetProfile(HLERequestContext& ctx);
void InitializeApplicationInfo(HLERequestContext& ctx);
void InitializeApplicationInfoRestricted(HLERequestContext& ctx);
void GetBaasAccountManagerForApplication(HLERequestContext& ctx);
void IsUserRegistrationRequestPermitted(HLERequestContext& ctx);
void TrySelectUserWithoutInteractionDeprecated(HLERequestContext& ctx);
void TrySelectUserWithoutInteraction(HLERequestContext& ctx);
void IsUserAccountSwitchLocked(HLERequestContext& ctx);
void InitializeApplicationInfoV2(HLERequestContext& ctx);
void BeginUserRegistration(HLERequestContext& ctx);
void CompleteUserRegistration(HLERequestContext& ctx);
void DeleteUser(HLERequestContext& ctx);
void SetUserPosition(HLERequestContext& ctx);
void GetProfileEditor(HLERequestContext& ctx);
void GetBaasAccountAdministrator(HLERequestContext &ctx);
void ListQualifiedUsers(HLERequestContext& ctx);
void ListOpenContextStoredUsers(HLERequestContext& ctx);
void StoreSaveDataThumbnailApplication(HLERequestContext& ctx);
void GetBaasAccountManagerForSystemService(HLERequestContext& ctx);
void StoreSaveDataThumbnailSystem(HLERequestContext& ctx);
private:
Result InitializeApplicationInfoBase();
void StoreSaveDataThumbnail(HLERequestContext& ctx, const Common::UUID& uuid,
const u64 tid);
enum class ApplicationType : u32_le {
GameCard = 0,
Digital = 1,
Unknown = 3,
};
struct ApplicationInfo {
Service::Glue::ApplicationLaunchProperty launch_property;
ApplicationType application_type;
constexpr explicit operator bool() const {
return launch_property.title_id != 0x0;
}
};
ApplicationInfo application_info{};
protected:
std::shared_ptr<Module> module;
std::shared_ptr<ProfileManager> profile_manager;
};
};
void LoopProcess(Core::System& system);
} // namespace Service::Account