mirror of
https://git.eden-emu.dev/eden-emu/eden.git
synced 2026-08-25 08:49:09 +00:00
cc8451f764
Closes #3480 moves the game list model/worker/private stuff to qt_common for later use in QML - `qt_common/game_list/model.{cpp,h}` is the model - `yuzu/game/game_{grid,tree}.*` are the views - `yuzu/game/game_list.cpp` is the presenter This was done very lazily in a manner that "works" while largely maintaining existing structure as much as possible. Most of it is copy-paste, with some bonus reworks/cleanups thrown in. Signed-off-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4042 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: Lizzie <lizzie@eden-emu.dev>
106 lines
3.8 KiB
C++
106 lines
3.8 KiB
C++
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
|
// SPDX-License-Identifier: GPL-3.0-or-later
|
|
|
|
#include <QPainter>
|
|
#include <QPainterPath>
|
|
#include "game_card.h"
|
|
#include "qt_common/config/uisettings.h"
|
|
|
|
GameCard::GameCard(QObject* parent) : QStyledItemDelegate{parent} {
|
|
setObjectName("GameCard");
|
|
}
|
|
|
|
void GameCard::paint(QPainter* painter, const QStyleOptionViewItem& option,
|
|
const QModelIndex& index) const {
|
|
if (!index.isValid())
|
|
return;
|
|
|
|
painter->save();
|
|
painter->setRenderHint(QPainter::Antialiasing);
|
|
|
|
constexpr int cardMargin = 8;
|
|
constexpr int cardCornerRadius = 10;
|
|
|
|
const int column = index.row() % m_columns;
|
|
const int cell_width = option.rect.width();
|
|
const int card_width = cell_width - m_padding;
|
|
|
|
const int row_width = m_columns * cell_width;
|
|
const int total_gap = row_width - cardMargin * 2 - m_columns * card_width;
|
|
const int gap = (m_columns > 1) ? (total_gap / (m_columns - 1)) : 0;
|
|
|
|
const int card_left = option.rect.left() - column * cell_width + cardMargin + column * (card_width + gap) + 4;
|
|
const QRect cardRect(card_left, option.rect.top() + 4, card_width - 8,
|
|
option.rect.height() - cardMargin);
|
|
|
|
QPalette palette = option.palette;
|
|
QColor backgroundColor = palette.window().color();
|
|
QColor borderColor = palette.dark().color();
|
|
QColor textColor = palette.text().color();
|
|
|
|
// highlight blue on select
|
|
if (option.state & QStyle::State_Selected) {
|
|
backgroundColor = palette.highlight().color();
|
|
borderColor = palette.highlight().color().lighter(150);
|
|
textColor = palette.highlightedText().color();
|
|
} else if (option.state & QStyle::State_MouseOver) {
|
|
backgroundColor = backgroundColor.lighter(120);
|
|
}
|
|
|
|
painter->setBrush(backgroundColor);
|
|
painter->setPen(QPen(borderColor, 1));
|
|
painter->drawRoundedRect(cardRect, cardCornerRadius, cardCornerRadius);
|
|
|
|
const u32 icon_size = UISettings::values.game_icon_size.GetValue();
|
|
QPixmap icon_pixmap = index.data(Qt::DecorationRole).value<QPixmap>();
|
|
|
|
QRect iconRect;
|
|
if (!icon_pixmap.isNull()) {
|
|
QSize scaled = icon_pixmap.size();
|
|
scaled.scale(icon_size, icon_size, Qt::KeepAspectRatio);
|
|
|
|
iconRect = {cardRect.left() + (cardRect.width() - scaled.width()) / 2,
|
|
cardRect.top() + cardMargin, scaled.width(), scaled.height()};
|
|
|
|
painter->setRenderHint(QPainter::SmoothPixmapTransform, true);
|
|
|
|
painter->save();
|
|
QPainterPath clip_path;
|
|
clip_path.addRoundedRect(iconRect, cardCornerRadius, cardCornerRadius);
|
|
painter->setClipPath(clip_path);
|
|
painter->drawPixmap(iconRect, icon_pixmap);
|
|
painter->restore();
|
|
} else {
|
|
iconRect = {cardRect.left() + cardMargin, cardRect.top() + cardMargin,
|
|
static_cast<int>(icon_size), static_cast<int>(icon_size)};
|
|
}
|
|
|
|
if (UISettings::values.show_game_name.GetValue()) {
|
|
QRect textRect = cardRect;
|
|
textRect.setTop(iconRect.bottom() + cardMargin);
|
|
textRect.adjust(cardMargin, 0, -cardMargin, -cardMargin);
|
|
|
|
QString title = index.data(Qt::DisplayRole).toString().split(QLatin1Char('\n')).first();
|
|
|
|
painter->setPen(textColor);
|
|
QFont font = option.font;
|
|
font.setBold(true);
|
|
font.setPixelSize(std::max(11.0, std::sqrt(static_cast<double>(icon_size))));
|
|
painter->setFont(font);
|
|
|
|
painter->drawText(textRect, Qt::AlignHCenter | Qt::AlignTop | Qt::TextWordWrap, title);
|
|
}
|
|
|
|
painter->restore();
|
|
}
|
|
|
|
QSize GameCard::sizeHint(const QStyleOptionViewItem& option, const QModelIndex& index) const {
|
|
return m_size;
|
|
}
|
|
|
|
void GameCard::setSize(const QSize& newSize, const int padding, const int columns) {
|
|
m_size = newSize;
|
|
m_padding = padding;
|
|
m_columns = columns;
|
|
}
|